Mercurial > hg > early-roguelike
annotate srogue/things.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * @(#)things.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
60 | 19 #include <string.h> |
36
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 |
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24 /* |
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25 * inv_name: |
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26 * Return the name of something as it would appear in an inventory. |
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27 */ |
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28 char * |
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29 inv_name(obj, drop) |
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30 struct object *obj; |
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31 bool drop; |
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32 { |
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33 reg char *pb, *tn, *pl; |
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34 reg int wh, knowit; |
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35 char nm[3], *inm, *q; |
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36 |
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37 wh = obj->o_which; |
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38 knowit = FALSE; |
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39 if (obj->o_count > 1) |
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40 pl = "s"; |
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41 else |
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42 pl = ""; |
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43 if (obj->o_count > 1) |
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44 sprintf(nm, "%d", obj->o_count); |
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45 else |
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46 strcpy(nm, "A"); |
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47 tn = obj->o_typname; |
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48 q = ""; |
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49 switch(obj->o_type) { |
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50 case SCROLL: |
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51 sprintf(prbuf, "%s %s%s ", nm, tn, pl); |
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52 pb = &prbuf[strlen(prbuf)]; |
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53 if (s_know[wh] || o_on(obj,ISPOST)) { |
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54 knowit = TRUE; |
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55 sprintf(pb, "of %s", s_magic[wh].mi_name); |
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56 } |
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57 else if (s_guess[wh]) |
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58 sprintf(pb, "called %s", s_guess[wh]); |
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59 else |
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60 sprintf(pb, "titled '%s'", s_names[wh]); |
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61 when POTION: |
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62 sprintf(prbuf, "%s %s%s ", nm, tn, pl); |
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63 pb = &prbuf[strlen(prbuf)]; |
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64 if (p_know[wh] || o_on(obj, ISPOST)) { |
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65 sprintf(pb, "of %s", p_magic[wh].mi_name); |
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66 knowit = TRUE; |
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67 if (p_know[wh]) { |
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68 pb = &prbuf[strlen(prbuf)]; |
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69 sprintf(pb,"(%s)",p_colors[wh]); |
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70 } |
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71 } |
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72 else if (p_guess[wh]) |
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73 sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]); |
40 | 74 else if (obj->o_count == 1) |
36
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75 sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]), |
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76 p_colors[wh], tn, pl); |
40 | 77 else |
78 sprintf(prbuf,"%s %s %s%s", nm, p_colors[wh], tn, pl); | |
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79 when FOOD: |
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80 if (wh == 1) { |
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81 if (obj->o_count == 1) |
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82 q = vowelstr(fruit); |
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83 sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl); |
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84 } |
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85 else { |
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86 if (obj->o_count == 1) |
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87 sprintf(prbuf, "Some %s", tn); |
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88 else |
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89 sprintf(prbuf, "%s rations of %s", nm, tn); |
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90 } |
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91 knowit = TRUE; |
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92 when WEAPON: |
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93 inm = w_magic[wh].mi_name; |
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94 strcpy(prbuf, nm); |
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95 if (obj->o_count == 1) |
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96 q = vowelstr(inm); |
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97 pb = &prbuf[strlen(prbuf)]; |
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98 if (o_on(obj,ISKNOW | ISPOST)) { |
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99 knowit = TRUE; |
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100 sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm); |
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101 } |
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102 else |
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103 sprintf(pb, "%s %s", q, inm); |
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104 strcat(prbuf, pl); |