Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 458df24e973d |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certain object is |
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25 */ |
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26 whatis(what) |
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27 struct linked_list *what; |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item; |
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31 reg int wh; |
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32 |
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33 if (what == NULL) { /* we need to ask */ |
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34 if ((item = get_item("identify", 0)) == NULL) |
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35 return; |
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36 } |
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37 else /* no need to ask */ |
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38 item = what; |
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39 obj = OBJPTR(item); |
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40 setoflg(obj, ISKNOW); |
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41 wh = obj->o_which; |
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42 switch (obj->o_type) { |
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43 case SCROLL: |
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44 s_know[wh] = TRUE; |
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45 if (s_guess[wh]) { |
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46 free(s_guess[wh]); |
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47 s_guess[wh] = NULL; |
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48 } |
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49 when POTION: |
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50 p_know[wh] = TRUE; |
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51 if (p_guess[wh]) { |
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52 free(p_guess[wh]); |
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53 p_guess[wh] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[wh] = TRUE; |
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57 if (ws_guess[wh]) { |
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58 free(ws_guess[wh]); |
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59 ws_guess[wh] = NULL; |
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60 } |
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61 when RING: |
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62 r_know[wh] = TRUE; |
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63 if (r_guess[wh]) { |
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64 free(r_guess[wh]); |
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65 r_guess[wh] = NULL; |
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66 } |
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67 } |
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68 if (what == NULL) |
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69 msg(inv_name(obj, FALSE)); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * create_obj: |
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75 * Create any object for wizard or scroll (almost) |
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76 */ |
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77 create_obj(fscr) |
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78 bool fscr; |
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79 { |
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80 reg struct linked_list *item; |
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81 reg struct object *obj; |
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82 reg int wh, ch, otype; |
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83 char newitem, newtype, msz, *oname; |
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84 struct magic_info *mf; |
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85 bool nogood = TRUE, inhw = FALSE; |
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86 |
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87 if (fscr) |
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88 msg(" "); |
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89 else if (wizard) { |
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90 msg("Create what?%s: ", starlist); |
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91 ch = readchar(); |
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92 mpos = 0; |
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93 if (ch == ESCAPE) |
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94 return; |
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95 else if (ch != '*') |
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96 nogood = FALSE; |
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97 } |
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98 if (nogood) { |
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99 inhw = TRUE; |
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100 wclear(hw); |
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101 wprintw(hw,"Item\tKey\n\n"); |
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102 for (otype = 0; otype < NUMTHINGS; otype++) { |
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103 if (otype != TYP_AMULET || wizard) { |
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104 mf = &thnginfo[otype]; |
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105 wprintw(hw,"%s\t %c\n",things[otype].mi_name,mf->mf_show); |
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