Mercurial > hg > early-roguelike
annotate xrogue/monsters.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 monsters.c - File with various monster functions in it |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include <string.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * Check_residue takes care of any effect of the monster |
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26 */ |
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27 |
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28 check_residue(tp) |
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29 register struct thing *tp; |
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30 { |
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31 /* |
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32 * Take care of special abilities |
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33 */ |
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34 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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35 turn_off(player, ISHELD); |
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36 turn_off(*tp, DIDHOLD); |
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37 } |
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38 |
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39 /* If frightened of this monster, stop */ |
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40 if (on(player, ISFLEE) && |
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41 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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42 |
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43 /* If monster was suffocating player, stop it */ |
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44 if (on(*tp, DIDSUFFOCATE)) { |
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45 extinguish(suffocate); |
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46 turn_off(*tp, DIDSUFFOCATE); |
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47 } |
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48 |
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49 /* If something with fire, may darken */ |
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50 if (on(*tp, HASFIRE)) { |
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51 register struct room *rp=roomin(&tp->t_pos); |
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52 register struct linked_list *fire_item; |
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53 |
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54 if (rp) { |
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55 for (fire_item = rp->r_fires; fire_item != NULL; |
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56 fire_item = next(fire_item)) { |
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57 if (THINGPTR(fire_item) == tp) { |
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58 detach(rp->r_fires, fire_item); |
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59 destroy_item(fire_item); |
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60 if (rp->r_fires == NULL) { |
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61 rp->r_flags &= ~HASFIRE; |
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62 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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63 } |
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64 break; |
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65 } |
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66 } |
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67 } |
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68 } |
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69 } |
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70 |
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71 /* |
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72 * Creat_mons creates the specified monster -- any if 0 |
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73 */ |
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74 |
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75 bool |
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76 creat_mons(person, monster, report) |
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77 struct thing *person; /* Where to create next to */ |
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78 short monster; |
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79 bool report; |
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80 { |
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81 struct linked_list *nitem; |
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82 register struct thing *tp; |
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83 struct room *rp; |
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84 coord *mp; |
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85 |
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86 if (levtype == POSTLEV) |
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87 return(FALSE); |
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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89 nitem = new_item(sizeof (struct thing)); |
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90 new_monster(nitem, |
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91 monster == 0 ? randmonster(FALSE, FALSE) |
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92 : monster, |