Mercurial > hg > early-roguelike
annotate xrogue/wizard.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 wizard.c - Special wizard commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 * Special wizard commands (some of which are also non-wizard commands |
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21 * under strange circumstances) |
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22 */ |
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23 |
135 | 24 #include <stdlib.h> |
133
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25 #include <curses.h> |
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26 #include <ctype.h> |
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27 #include <string.h> |
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28 #include "rogue.h" |
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29 #include "mach_dep.h" |
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30 |
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31 /* |
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32 * create_obj: |
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33 * Create any object for wizard, scroll, magician, or cleric |
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34 */ |
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35 |
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36 create_obj(prompt, which_item, which_type) |
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37 bool prompt; |
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38 int which_item, which_type; |
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39 { |
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40 reg struct linked_list *item; |
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41 reg struct object *obj; |
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42 reg int wh; |
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43 char *pt; |
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44 reg int ch, whc, newtype = 0, msz, newitem; |
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45 WINDOW *thiswin; |
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46 |
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47 thiswin = cw; |
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48 if (prompt) { |
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49 bool nogood = TRUE; |
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50 |
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51 thiswin = hw; |
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52 wclear(hw); |
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53 wprintw(hw,"Item\t\t\tKey\n\n"); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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55 things[TYP_STICK].mi_name,STICK); |
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56 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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57 things[TYP_SCROLL].mi_name,SCROLL); |
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58 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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59 things[TYP_WEAPON].mi_name,WEAPON); |
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60 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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61 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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62 if (wizard) { |
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63 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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64 wprintw(hw,"monster\t\t\tm"); |
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65 } |
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66 wprintw(hw,"\n\nWhat do you want to create? "); |
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67 draw(hw); |
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68 do { |
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69 ch = wgetch(hw); |
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70 if (ch == ESC) { |
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71 restscr(cw); |
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72 return; |
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73 } |
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74 switch (ch) { |
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75 case RING: |
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76 case STICK: |
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77 case POTION: |
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78 case SCROLL: |
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79 case ARMOR: |
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80 case WEAPON: |
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81 case FOOD: |
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82 case MM: |
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83 nogood = FALSE; |
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84 break; |
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85 case RELIC: |
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86 case 'm': |
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87 if (wizard) |
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88 nogood = FALSE; |
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89 break; |
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90 default: |
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91 nogood = TRUE; |
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92 } |