Mercurial > hg > early-roguelike
annotate rogue3/rogue36.html @ 206:a3d90e31a001
XRogue: add and use more md_ functions.
Portable md_fileno() and md_unlink() have been added to state.c.
| author | John "Elwin" Edwards | 
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| date | Thu, 13 Aug 2015 15:15:21 -0400 | 
| parents | b343f42c1f01 | 
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changeset | 1 <html> | 
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changeset | 2 <head> | 
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changeset | 3 <title></title> | 
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changeset | 4 </head> | 
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changeset | 5 <body> | 
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changeset | 6 | 
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changeset | 7 <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1> | 
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changeset | 8 | 
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changeset | 9 <h2 align=center><i>Michael C. Toy</i></h2> | 
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changeset | 10 | 
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changeset | 11 <h3 align=center> | 
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changeset | 12 Computer Systems Research Group<br> | 
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changeset | 13 Department of Electrical Engineering and Computer Science<br> | 
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changeset | 14 University of California<br> | 
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changeset | 15 Berkeley, California 94720</h3> | 
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changeset | 16 | 
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changeset | 17 <h2 align=center><i>ABSTRACT</i></h2> | 
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changeset | 18 | 
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changeset | 19 <blockquote> | 
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changeset | 20 <blockquote> | 
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changeset | 21 <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the | 
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changeset | 22 UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for | 
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changeset | 23 those who might otherwise get | 
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changeset | 24 lost in the Dungeons of Doom.</font></p> | 
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changeset | 25 </blockquote> | 
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changeset | 26 </blockquote> | 
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changeset | 27 | 
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changeset | 28 <h2 align="justify"><b>1. Introduction</b></h2> | 
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changeset | 29 | 
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changeset | 30 <p align="justify">You have just finished your years as a | 
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changeset | 31 student at the local fighter’s guild. After much | 
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changeset | 32 practice and sweat you have finally completed your training | 
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changeset | 33 and are ready to embark upon a perilous adventure. As a test | 
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changeset | 34 of your skills, the local guildmasters have sent you into | 
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changeset | 35 the Dungeons of Doom. Your task is to return with the Amulet | 
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changeset | 36 of Yendor. Your reward for the completion of this task will | 
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changeset | 37 be a full membership in the local guild. In addition, you | 
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changeset | 38 are allowed to keep all the loot you bring back from the | 
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changeset | 39 dungeons.</p> | 
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changeset | 40 | 
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changeset | 41 <p align="justify">In preparation for your journey, you are | 
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changeset | 42 given an enchanted sword, taken | 
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changeset | 43 from a dragon’s hoard in the far off Dark Mountains. | 
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changeset | 44 You are also outfitted with elf-crafted armor and given | 
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changeset | 45 enough food to reach the dungeons. You say goodbye to family | 
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changeset | 46 and friends for what may be the last time and head up the | 
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changeset | 47 road.</p> | 
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changeset | 48 | 
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changeset | 49 <p align="justify">You set out on your way to the dungeons and | 
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changeset | 50 after several days of uneventful travel, you see the | 
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changeset | 51 ancient ruins that mark the entrance to the Dungeons of | 
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changeset | 52 Doom. It is late at night so you make camp at the entrance | 
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changeset | 53 and spend the night sleeping under the open skies. In the | 
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changeset | 54 morning you gather your sword, put on your armor, eat what | 
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changeset | 55 is almost your last food and enter the | 
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changeset | 56 dungeons.</p> | 
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changeset | 57 | 
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changeset | 58 <h2 align="justify"><b>2. What is going on here?</b></h2> | 
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changeset | 59 | 
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changeset | 60 <p align="justify">You have just begun a game of rogue. Your | 
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changeset | 61 goal is to grab as much treasure as you can, find the Amulet | 
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changeset | 62 of Yendor, and get out of the Dungeons of Doom alive. On the | 
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changeset | 63 screen, a map of where you have been and what you have seen | 
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changeset | 64 on the current dungeon level is kept. As you explore more of | 
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changeset | 65 the level, it appears on the screen in front of | 
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changeset | 66 you.</p> | 
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changeset | 67 | 
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changeset | 68 <p align="justify">Rogue differs from most computer fantasy | 
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changeset | 69 games in that it is screen oriented. Commands are all one or | 
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changeset | 70 two keystrokes<sup>1 </sup>and the | 
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changeset | 71 results of your commands are displayed graphically on the | 
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changeset | 72 screen rather than being explained in words<sup>2</sup>.</p> | 
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changeset | 73 | 
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changeset | 74 <p align="justify">Another major difference between rogue and | 
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changeset | 75 other computer fantasy games is that once you have solved | 
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changeset | 76 all the puzzles in a standard fantasy game, it has lost most | 
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changeset | 77 of its excitement and it ceases to be fun. Rogue on the | 
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changeset | 78 other hand generates a new dungeon every time you play it | 
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changeset | 79 and even the author finds it an entertaining and exciting | 
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changeset | 80 game.</p> | 
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changeset | 81 | 
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changeset | 82 <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2> | 
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changeset | 83 | 
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changeset | 84 <p align="justify">In order to understand what is going on in | 
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changeset | 85 rogue you have to first get some grasp of what rogue is | 
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changeset | 86 doing with the screen. The rogue screen is intended to | 
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changeset | 87 replace the “You can see ...” descriptions of | 
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changeset | 88 standard fantasy games. Here is a sample of what a | 
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changeset | 89 rogue screen might look like.</p> | 
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changeset | 90 | 
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changeset | 91 <div align="center"><pre> | 
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changeset | 92 --------------------- | 
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changeset | 93 |...................+ | 
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changeset | 94 |...@...........[...| | 
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changeset | 95 |........B..........| | 
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changeset | 96 |...................| | 
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changeset | 97 --------+------------ | 
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changeset | 98 | 
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changeset | 99 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 | 
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changeset | 100 </pre></div> | 
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