Mercurial > hg > early-roguelike
annotate srogue/pstats.c @ 269:a413bc97d3ea
UltraRogue: fix the arrow keys.
The startup sequence now calls keypad() to turn on curses recognition
of special keys.
author | John "Elwin" Edwards |
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date | Tue, 28 Feb 2017 21:14:53 -0500 |
parents | e7862a021609 |
children | 057c5114e244 |
rev | line source |
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36
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1 /* |
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2 * Players status routines |
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3 * |
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 void updabil(int what, int amt, struct real *pst, int how); |
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17 int hungdam(void); |
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18 |
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19 /* |
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20 * chg_hpt: |
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21 * Changes players hit points |
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22 */ |
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23 void |
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24 chg_hpt(int howmany, bool alsomax, char what) |
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25 { |
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26 nochange = FALSE; |
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27 if(alsomax) |
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28 him->s_maxhp += howmany; |
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29 him->s_hpt += howmany; |
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30 if (him->s_hpt < 1) { |
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31 msg(" "); |
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32 death(what); |
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33 } |
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34 } |
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35 |
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36 |
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37 /* |
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38 * rchg_str: |
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39 * Update the players real strength |
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40 */ |
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41 void |
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42 rchg_str(int amt) |
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43 { |
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44 chg_abil(STR,amt,TRUE); |
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45 } |
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46 |
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47 /* |
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48 * chg_abil: |
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49 * Used to modify the hero's abilities |
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50 */ |
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51 void |
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52 chg_abil(int what, int amt, int how) |
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53 { |
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54 if (amt == 0) |
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55 return; |
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56 if (how == TRUE) { /* real (must be 1st) */ |
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57 updabil(what,amt,&pstats.s_re,TRUE); |
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58 how = FALSE; |
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59 } |
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */ |
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61 updpack(); |
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62 wghtchk(FALSE); |
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63 } |
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64 |
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65 /* |
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66 * updabil: |
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67 * Do the actual abilities updating |
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68 */ |
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69 void |
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70 updabil(int what, int amt, struct real *pst, int how) |
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71 { |
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72 register int *wh, *mx, *mr; |
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73 struct real *mst, *msr; |
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74 bool is_str = FALSE; |
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75 int rtype; |
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76 |
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77 msr = &him->s_re; |
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78 if (how == TRUE) /* max real abilities */ |
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79 mst = &max_stats.s_re; |
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80 else /* max effective abil */ |
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81 mst = &max_stats.s_ef; |
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82 switch (what) { |
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83 case STR: |
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84 is_str = TRUE; |
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85 wh = &pst->a_str; |
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86 mx = &mst->a_str; |
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87 mr = &msr->a_str; |
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88 rtype = R_ADDSTR; |
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89 when DEX: |
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90 wh = &pst->a_dex; |
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91 mx = &mst->a_dex; |
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92 mr = &msr->a_dex; |
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93 rtype = R_DEX; |
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94 when CON: |
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95 wh = &pst->a_con; |
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96 mx = &mst->a_con; |
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97 mr = &msr->a_con; |
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98 rtype = R_CONST; |
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99 when WIS: |
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100 wh = &pst->a_wis; |
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101 mx = &mst->a_wis; |
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102 mr = &msr->a_wis; |
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103 rtype = R_KNOW; |
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104 otherwise: |
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105 return; |
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106 } |
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107 *wh += amt; /* update by amt */ |
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108 if (amt < 0) { /* if decrement */ |
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109 if (*wh < MINABIL) /* minimum = 3 */ |
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110 *wh = MINABIL; |
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111 if (how == FALSE) { |
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112 if (*wh < *mr) /* if less than real abil */ |
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113 *wh = *mr; /* make equal to real */ |
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114 } |
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115 } |
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116 else { /* increment */ |
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117 int themax; |
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118 |
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119 themax = MAXOTHER; /* default maximum */ |
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120 if (is_str) |
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121 themax = MAXSTR; /* strength maximum */ |
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122 if (how != TRUE) |
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123 themax += ringex(rtype); /* get ring extra */ |
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124 if (*wh > themax) { /* see if > max (if real) */ |
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125 *wh = themax; /* max = 18 (24 if str) */ |
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126 } |
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127 /* |
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128 * Check for updating the max player stats. |
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129 */ |
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130 if (*wh > *mx) |
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131 *mx = *wh; |
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132 } |
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133 } |
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134 |
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135 |
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136 /* |
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137 * add_haste: |
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138 * add a haste to the player |
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139 */ |
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140 void |
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141 add_haste(bool potion) |
36
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142 { |
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143 if (pl_on(ISHASTE)) { |
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144 msg("You faint from exhaustion."); |
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145 player.t_nocmd += rnd(8); |
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146 player.t_flags &= ~ISHASTE; |
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147 extinguish(nohaste); |
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148 } |
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149 else { |
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150 player.t_flags |= ISHASTE; |
251 | 151 if (potion) { |
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152 fuse(nohaste, TRUE, roll(10,10)); |
251 | 153 msg("You feel yourself moving much faster."); |
154 } | |
155 else { | |
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156 fuse(nohaste, TRUE, roll(40,20)); |
251 | 157 msg("You find yourself moving much faster."); |
158 } | |
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159 } |
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160 } |
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161 |
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162 /* |
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163 * getpdex: |
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164 * Gets players added dexterity for fighting |
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165 */ |
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166 int |
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167 getpdex(struct stats *who, bool heave) |
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168 { |
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169 reg int edex; |
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170 |
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171 edex = who->s_ef.a_dex; |
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172 if (heave) { /* an object was thrown here */ |
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173 if (edex > 18) |
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174 return (edex - 15); |
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175 switch(edex) { |
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176 case 18: return 3; |
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177 case 17: return 2; |
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178 case 16: return 1; |
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179 case 15: |
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180 case 14: |
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181 case 13: |
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182 case 12: |
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183 case 11: |
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184 case 10: |
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185 case 9: |
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186 case 8: |
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187 case 7: |
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188 case 6: return 0; |
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189 case 5: return -1; |
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190 case 4: return -2; |
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191 default: return -3; |
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192 } |
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193 } |
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194 else { /* object NOT thrown here (affects armor class) */ |
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195 if (edex > 18) |
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196 return (14 - edex); |
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197 switch(edex) { |
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198 case 18: return -4; |
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199 case 17: return -3; |
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200 case 16: return -2; |
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201 case 15: return -1; |
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202 case 14: |
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203 case 13: |
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204 case 12: |
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205 case 11: |
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206 case 10: |
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207 case 9: |
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208 case 8: |
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209 case 7: return 0; |
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210 case 6: return 1; |
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211 case 5: return 2; |
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212 case 4: return 3; |
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213 default: return 4; |
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214 } |
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215 } |
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216 } |
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217 |
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218 /* |
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219 * getpwis: |
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220 * Get a players wisdom for fighting |
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221 */ |
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222 int |
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223 getpwis(struct stats *who) |
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224 { |
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225 reg int ewis; |
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226 |
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227 ewis = who->s_ef.a_wis; |
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228 if (ewis > 18) |
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229 return (ewis - 14); |
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230 switch(ewis) { |
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231 case 18: return 4; |
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232 case 17: return 3; |
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233 case 16: return 2; |
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234 case 15: return 1; |
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235 case 14: |
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236 case 13: |
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237 case 12: |
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238 case 11: |
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239 case 10: |
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240 case 9: |
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241 case 8: return 0; |
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242 case 7: |
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243 case 6: return -1; |
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244 case 5: |
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245 case 4: return -2; |
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246 default: return -3; |
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247 } |
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248 } |
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249 |
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250 /* |
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251 * getpcon: |
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252 * Get added hit points from players constitution |
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253 */ |
217
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254 int |
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255 getpcon(struct stats *who) |
36
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256 { |
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257 reg int econ; |
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258 |
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259 econ = who->s_ef.a_con; |
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260 if (econ > 18) |
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261 return (econ - 14); |
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262 switch(econ) { |
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263 case 18: return 4; |
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264 case 17: return 3; |
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265 case 16: return 2; |
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266 case 15: return 1; |
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267 case 14: |
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268 case 13: |
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269 case 12: |
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270 case 11: |
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271 case 10: |
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272 case 9: |
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273 case 8: |
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274 case 7: return 0; |
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275 case 6: |
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276 case 5: |
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277 case 4: return -1; |
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278 default: return -2; |
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279 } |
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280 } |
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281 |
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282 |
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283 /* |
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284 * str_plus: |
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285 * compute bonus/penalties for strength on the "to hit" roll |
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286 */ |
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287 int |
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288 str_plus(struct stats *who) |
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289 { |
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290 reg int hitplus, str; |
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291 |
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292 hitplus = 0; |
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293 str = who->s_ef.a_str; |
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294 if (str > 24) /* > 24 */ |
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295 hitplus = str - 21; |
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296 else if (str == 24) /* 24 */ |
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297 hitplus = 3; |
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298 else if (str > 20) /* 21 to 23 */ |
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299 hitplus = 2; |
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300 else if(str >= 17) /* 17 to 20 */ |
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301 hitplus = 1; |
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302 else if(str > 7) /* 8 to 16 */ |
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303 hitplus = 0; |
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304 else if(str > 5) /* 6 to 7 */ |
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305 hitplus = -1; |
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306 else if(str > 3) /* 4 to 5 */ |
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307 hitplus = -2; |
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308 else |
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309 hitplus = -3; /* < 4 */ |
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310 if (who == him) /* add pack weight if hero */ |
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311 hitplus += hitweight(); |
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312 return hitplus; |
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313 } |
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314 |
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315 |
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316 /* |
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317 * add_dam: |
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318 * Compute additional damage done depending on strength |
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319 */ |
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320 int |
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321 add_dam(struct stats *who) |
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322 { |
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323 reg int exdam, str; |
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324 |
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325 exdam = 0; |
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326 str = who->s_ef.a_str; |
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327 if (str > 24) /* > 24 */ |
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328 exdam = str - 18; |
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329 else if (str == 24) /* 24 */ |
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330 exdam = 6; |
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331 else if (str == 23) /* 23 */ |
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332 exdam = 5; |
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333 else if (str > 20) /* 21 to 22 */ |
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334 exdam = 4; |
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335 else if (str > 18) /* 19 to 20 */ |
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336 exdam = 3; |
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337 else if (str == 18) /* 18 */ |
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338 exdam = 2; |
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339 else if (str > 15) /* 16 to 17 */ |
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340 exdam = 1; |
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341 else if (str > 6) /* 7 to 14 */ |
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342 exdam = 0; |
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343 else |
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344 exdam = -1; /* 3 to 6 */ |
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345 if (who == him) |
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346 exdam += hungdam(); /* add hungry state if hero */ |
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347 return exdam; |
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348 } |
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349 |
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350 |
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351 /* |
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352 * hungdam: |
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353 * Calculate damage depending on players hungry state |
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354 */ |
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355 int |
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356 hungdam(void) |
36
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357 { |
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358 switch (hungry_state) { |
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359 case F_OKAY: |
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360 case F_HUNGRY: return 0; |
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361 when F_WEAK: return -1; |
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362 when F_FAINT: return -2; |
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363 } |
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364 return 0; |
36
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365 } |
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366 |
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367 /* |
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368 * heal_self: |
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369 * Heal the hero. |
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370 */ |
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371 void |
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372 heal_self(int factor, bool updmaxhp) |
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373 { |
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374 him->s_hpt += roll(him->s_lvl + getpcon(him), factor); |
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375 if (updmaxhp) |
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376 him->s_maxhp += 1; |
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377 if (him->s_hpt > him->s_maxhp) |
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378 him->s_hpt = him->s_maxhp; |
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379 nochange = FALSE; |
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380 } |