annotate arogue5/passages.c @ 114:a5433ba4cabf

arogue5: fix some daemon-related pointer/int casting. Daemons and fuses take a single argument, nominally an int but either ignored or unsafely cast to a pointer. Its type has now been changed to void*. The save/restore code no longer tries to store this argument in the savefile. For doctor(), this is not a problem, because player is the only argument it is ever given as a daemon. However, alchemy() will fail to do anything when passed NULL. Fixing this would be complicated but possible. Summary: the code is slightly safer, but alchemy jugs are guaranteed to stop working after save and restore, instead of just extremely likely.
author John "Elwin" Edwards
date Fri, 28 Mar 2014 10:57:03 -0700
parents 0ed67132cf10
children 56e748983fa8
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1 /*
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2 * Draw the connecting passages
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3 *
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4 * @(#)passages.c 3.4 (Berkeley) 6/15/81
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5 *
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6 * Advanced Rogue
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "curses.h"
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18 #include "rogue.h"
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19
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20 /*
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21 * do_passages:
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22 * Draw all the passages on a level.
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23 */
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24
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25 do_passages()
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26 {
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27 register struct rdes *r1, *r2 = NULL;
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28 register int i, j;
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29 register int roomcount;
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30 static struct rdes
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31 {
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32 bool conn[MAXROOMS]; /* possible to connect to room i? */
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33 bool isconn[MAXROOMS]; /* connection been made to room i? */
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34 bool ingraph; /* this room in graph already? */
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35 } rdes[MAXROOMS] = {
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36 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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37 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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38 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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39 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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40 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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41 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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42 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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43 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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44 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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45 };
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46
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47 /*
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48 * reinitialize room graph description
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49 */
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50 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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51 {
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52 for (j = 0; j < MAXROOMS; j++)
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53 r1->isconn[j] = FALSE;
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54 r1->ingraph = FALSE;
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55 }
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56
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57 /*
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58 * starting with one room, connect it to a random adjacent room and
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59 * then pick a new room to start with.
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60 */
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61 roomcount = 1;
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62 r1 = &rdes[rnd(MAXROOMS)];
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63 r1->ingraph = TRUE;
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64 do
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65 {
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66 /*
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67 * find a room to connect with
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68 */
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69 j = 0;
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70 for (i = 0; i < MAXROOMS; i++)
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71 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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72 r2 = &rdes[i];
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73 /*
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74 * if no adjacent rooms are outside the graph, pick a new room
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75 * to look from
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76 */
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77 if (j == 0)
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78 {
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79 do
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80 r1 = &rdes[rnd(MAXROOMS)];
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81 until (r1->ingraph);
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82 }
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83 /*
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84 * otherwise, connect new room to the graph, and draw a tunnel
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85 * to it
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86 */
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87 else
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88 {
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89 r2->ingraph = TRUE;
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90 i = (int)(r1 - rdes);
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91 j = (int)(r2 - rdes);
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92 conn(i, j);
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93 r1->isconn[j] = TRUE;
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94 r2->isconn[i] = TRUE;
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95 roomcount++;
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96 }
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97 } while (roomcount < MAXROOMS);
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98
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99 /*
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100 * attempt to add passages to the graph a random number of times so
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101 * that there isn't just one unique passage through it.
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102 */
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103 for (roomcount = rnd(5); roomcount > 0; roomcount--)