annotate arogue5/scrolls.c @ 114:a5433ba4cabf

arogue5: fix some daemon-related pointer/int casting. Daemons and fuses take a single argument, nominally an int but either ignored or unsafely cast to a pointer. Its type has now been changed to void*. The save/restore code no longer tries to store this argument in the savefile. For doctor(), this is not a problem, because player is the only argument it is ever given as a daemon. However, alchemy() will fail to do anything when passed NULL. Fixing this would be complicated but possible. Summary: the code is slightly safer, but alchemy jugs are guaranteed to stop working after save and restore, instead of just extremely likely.
author John "Elwin" Edwards
date Fri, 28 Mar 2014 10:57:03 -0700
parents ad2cb9a07aaa
children 0298a68cc179
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1 /*
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2 * Read a scroll and let it happen
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <ctype.h>
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c49f7927b0fa arogue5: add missing header files.
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21
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22
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23 /*
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24 * let the hero get rid of some type of monster (but not a UNIQUE!)
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25 */
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26 genocide()
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27 {
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28 register struct linked_list *ip;
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29 register struct thing *mp;
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30 register int i;
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31 register struct linked_list *nip;
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32 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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33 pres_monst=1,
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34 num_lines=2*(LINES-3);
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35 register int which_monst;
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36 char monst_name[40];
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37
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38 /* Print out the monsters */
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39 while (num_monst > 0) {
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40 register left_limit;
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41
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42 if (num_monst < num_lines) left_limit = (num_monst+1)/2;
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43 else left_limit = num_lines/2;
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44
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45 wclear(hw);
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46 touchwin(hw);
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47
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48 /* Print left column */
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49 wmove(hw, 2, 0);
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50 for (i=0; i<left_limit; i++) {
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51 sprintf(monst_name,
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52 "[%d] %c%s\n",
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53 pres_monst,
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54 monsters[pres_monst].m_normal ? ' ' : '*',
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55 monsters[pres_monst].m_name);
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56 waddstr(hw, monst_name);
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57 pres_monst++;
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58 }
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59
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60 /* Print right column */
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61 for (i=0; i<left_limit && pres_monst<=NUMMONST-NUMUNIQUE-1; i++) {
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62 sprintf(monst_name,
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63 "[%d] %c%s\n",
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64 pres_monst,
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65 monsters[pres_monst].m_normal ? ' ' : '*',
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66 monsters[pres_monst].m_name);
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67 wmove(hw, i+2, COLS/2);
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68 waddstr(hw, monst_name);
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69 pres_monst++;
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70 }
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71
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72 if ((num_monst -= num_lines) > 0) {
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73 mvwaddstr(hw, LINES-1, 0, morestr);
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74 draw(hw);
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75 wait_for(hw,' ');
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76 }
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77
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78 else {
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79 mvwaddstr(hw, 0, 0, "Which monster");
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80 if (!terse) waddstr(hw, " do you wish to wipe out");
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81 waddstr(hw, "? ");
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82 draw(hw);
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83 }
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84 }
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85
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86 get_monst:
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87 get_str(monst_name, hw);
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88 which_monst = atoi(monst_name);
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89 if ((which_monst < 1 || which_monst > NUMMONST-NUMUNIQUE-1)) {
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90 mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- ");
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91 draw(hw);
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92 goto get_monst;
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93 }
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94
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95 /* Set up for redraw */
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96 clearok(cw, TRUE);
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97 touchwin(cw);
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98
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99 /* Remove this monster from the present level */
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100 for (ip = mlist; ip; ip = nip) {
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101 mp = THINGPTR(ip);
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102 nip = next(ip);
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103 if (mp->t_index == which_monst) {
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