annotate rogue5/mach_dep.c @ 114:a5433ba4cabf

arogue5: fix some daemon-related pointer/int casting. Daemons and fuses take a single argument, nominally an int but either ignored or unsafely cast to a pointer. Its type has now been changed to void*. The save/restore code no longer tries to store this argument in the savefile. For doctor(), this is not a problem, because player is the only argument it is ever given as a daemon. However, alchemy() will fail to do anything when passed NULL. Fixing this would be complicated but possible. Summary: the code is slightly safer, but alchemy jugs are guaranteed to stop working after save and restore, instead of just extremely likely.
author John "Elwin" Edwards
date Fri, 28 Mar 2014 10:57:03 -0700
parents 655c317b6237
children 2c62bd925c17
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1 /*
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2 * Various installation dependent routines
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3 *
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4 * @(#)mach_dep.c 4.37 (Berkeley) 05/23/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 /*
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14 * The various tuneable defines are:
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15 *
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16 * SCOREFILE Where/if the score file should live.
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17 * ALLSCORES Score file is top ten scores, not top ten
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18 * players. This is only useful when only a few
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19 * people will be playing; otherwise the score file
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20 * gets hogged by just a few people.
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21 * NUMSCORES Number of scores in the score file (default 10).
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22 * NUMNAME String version of NUMSCORES (first character
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23 * should be capitalized) (default "Ten").
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24 * MAXLOAD What (if any) the maximum load average should be
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25 * when people are playing. Since it is divided
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26 * by 10, to specify a load limit of 4.0, MAXLOAD
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27 * should be "40". If defined, then
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28 * LOADAV Should it use it's own routine to get
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29 * the load average?
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30 * NAMELIST If so, where does the system namelist
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31 * hide?
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32 * MAXUSERS What (if any) the maximum user count should be
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33 * when people are playing. If defined, then
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34 * UCOUNT Should it use it's own routine to count
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35 * users?
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36 * UTMP If so, where does the user list hide?
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37 * CHECKTIME How often/if it should check during the game
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38 * for high load average.
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39 */
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40
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41 #include <signal.h>
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42 #include <sys/types.h>
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43 #include <sys/stat.h>
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44 #include <limits.h>
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45 #include <string.h>
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46 #include <fcntl.h>
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47 #include <errno.h>
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48 #include <time.h>
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49 #include <curses.h>
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50 #include "extern.h"
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51
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52 #define NOOP(x) (x += 0)
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53
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54 # ifndef NUMSCORES
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55 # define NUMSCORES 10
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56 # define NUMNAME "Ten"
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57 # endif
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58
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59 #ifdef CHECKTIME
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60 static int num_checks = 0; /* times we've gone over in checkout() */
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61 #endif /* CHECKTIME */
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62
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63 /*
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64 * init_check:
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65 * Check out too see if it is proper to play the game now
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66 */
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67
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68 void
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69 init_check(void)
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70 {
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71 #if defined(MAXLOAD) || defined(MAXUSERS)
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72 if (too_much())
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73 {
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74 printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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75 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
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76 vowelstr(fruit), fruit);
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77 if (author())
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78 printf("However, since you're a good guy, it's up to you\n");
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79 else
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80 exit(1);
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81 }
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82 #endif
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83 }
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84
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85 /*
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86 * open_score:
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87 * Open up the score file for future use
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88 */
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89
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90 void
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91 open_score(void)
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92 {
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93 #ifdef SCOREFILE
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94 char *scorefile = SCOREFILE;
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95
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96 numscores = NUMSCORES;
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97 Numname = NUMNAME;
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98
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99 #ifdef ALLSCORES
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100 allscore = TRUE;
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101 #else /* ALLSCORES */
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102 allscore = FALSE;
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103 #endif /* ALLSCORES */
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104
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105 /*