annotate arogue7/monsters.c @ 222:a666e4a034ed

Fix curses library detection. A custom autoconf macro searched for the curses library, and provided an option to use ncurses instead of a (presumably deficient) curses implementation. Unfortunately, some of the Makefiles ignored the search's results. Now that this is fixed, building against pdcurses should be easier too.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 15:12:37 -0500
parents b786053d2f37
children f9ef86cf22b2
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1 /*
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2 * monsters.c - File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * File with various monster functions in it
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22 #include <ctype.h>
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23 #include <string.h>
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24
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25
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26 /*
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27 * Check_residue takes care of any effect of the monster
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28 */
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29 check_residue(tp)
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30 register struct thing *tp;
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31 {
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32 /*
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33 * Take care of special abilities
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34 */
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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36 turn_off(player, ISHELD);
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37 turn_off(*tp, DIDHOLD);
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38 }
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39
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40 /* If frightened of this monster, stop */
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41 if (on(player, ISFLEE) &&
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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43
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44 /* If monster was suffocating player, stop it */
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45 if (on(*tp, DIDSUFFOCATE)) {
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46 extinguish(suffocate);
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47 turn_off(*tp, DIDSUFFOCATE);
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48 }
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49
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50 /* If something with fire, may darken */
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51 if (on(*tp, HASFIRE)) {
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52 register struct room *rp=roomin(&tp->t_pos);
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53 register struct linked_list *fire_item;
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54
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55 if (rp) {
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56 for (fire_item = rp->r_fires; fire_item != NULL;
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57 fire_item = next(fire_item)) {
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58 if (THINGPTR(fire_item) == tp) {
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59 detach(rp->r_fires, fire_item);
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60 destroy_item(fire_item);
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61 if (rp->r_fires == NULL) {
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62 rp->r_flags &= ~HASFIRE;
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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64 }
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65 break;
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66 }
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67 }
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68 }
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69 }
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70 }
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71
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72 /*
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73 * Creat_mons creates the specified monster -- any if 0
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74 */
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75
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76 bool
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77 creat_mons(person, monster, report)
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78 struct thing *person; /* Where to create next to */
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79 short monster;
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80 bool report;
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81 {
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82 struct linked_list *nitem;
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83 register struct thing *tp;
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84 struct room *rp;
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85 coord *mp;
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86
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87 if (levtype == POSTLEV)
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88 return(FALSE);
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89 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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90 nitem = new_item(sizeof (struct thing));
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91 new_monster(nitem,