annotate xrogue/scrolls.c @ 222:a666e4a034ed

Fix curses library detection. A custom autoconf macro searched for the curses library, and provided an option to use ncurses instead of a (presumably deficient) curses implementation. Unfortunately, some of the Makefiles ignored the search's results. Now that this is fixed, building against pdcurses should be easier too.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 15:12:37 -0500
parents 0298a68cc179
children f54901b9c39b
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1 /*
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2 scrolls.c - Functions for dealing with scrolls
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
135
ce0cf824c192 xrogue: add missing includes.
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * let the hero get rid of some type of monster
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26 */
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27
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28 genocide()
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29 {
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30 register struct linked_list *ip;
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31 register struct thing *mp;
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32 register struct linked_list *nip;
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33 /* cannot genocide any uniques */
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34 register int num_monst = NUMMONST-NUMUNIQUE-NUMDINOS;
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35 register int which_monst;
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36
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37 which_monst = makemonster(FALSE, "wipe out");
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38 if (which_monst <= 0 || which_monst >= num_monst) {
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39 msg("");
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40 return;
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41 }
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42
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43 /* Remove this monster from the present level */
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44 for (ip = mlist; ip; ip = nip) {
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45 mp = THINGPTR(ip);
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46 nip = next(ip);
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47 if (mp->t_index == which_monst) {
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48 killed(ip, FALSE, FALSE, TRUE);
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49 }
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50 }
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51
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52 /* Remove from available monsters */
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53 monsters[which_monst].m_normal = FALSE;
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54 monsters[which_monst].m_wander = FALSE;
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55 mpos = 0;
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56 msg("You have wiped out the %s.", monsters[which_monst].m_name);
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57 }
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58
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59 read_scroll(which, flag, is_scroll)
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60 register int which;
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61 int flag;
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62 bool is_scroll;
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63 {
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64 register struct object *obj = NULL, *nobj;
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65 register struct linked_list *item, *nitem;
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66 register int i,j;
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67 register unsigned char ch, nch;
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68 bool cursed, blessed;
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69
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70 blessed = FALSE;
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71 cursed = FALSE;
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72 item = NULL;
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73
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74 if (which < 0) {
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75 if (on(player, ISBLIND)) {
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76 msg("You can't see to read anything!");
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77 return;
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78 }
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79 if (on(player, ISINWALL)) {
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80 msg("You can't see the scroll while inside rock!");
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81 return;
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82 }
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83
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84 /* This is a scroll or book. */
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85 if (player.t_action != C_READ) {
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86 int units;
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87
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88 item = get_item(pack, "read", READABLE, FALSE, FALSE);
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89
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90 /*
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91 * Make certain that it is somethings that we want to read
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92 */
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