annotate xrogue/trader.c @ 222:a666e4a034ed

Fix curses library detection. A custom autoconf macro searched for the curses library, and provided an option to use ncurses instead of a (presumably deficient) curses implementation. Unfortunately, some of the Makefiles ignored the search's results. Now that this is fixed, building against pdcurses should be easier too.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 15:12:37 -0500
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 trader.c - Anything to do with trading posts
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <curses.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * buy_it:
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21 * Buy the item on which the hero stands
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22 */
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23
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24 buy_it()
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25 {
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26 reg int wh;
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27 struct linked_list *item = NULL;
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28 struct object *obj = NULL;
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29 int wasfood = FALSE;
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30
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31 if (purse <= 0) {
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32 msg("You have no money.");
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33 return;
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34 }
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35 if (curprice < 0) { /* if not yet priced */
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36 wh = price_it();
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37 if (!wh) /* nothing to price */
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38 return;
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39 msg("Do you want to buy it? ");
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40 do {
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41 wh = wgetch(cw);
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42 if (wh == ESC || wh == 'n') {
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43 msg("");
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44 return;
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45 }
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46 } until(wh == 'y');
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47 }
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48 mpos = 0;
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49 if (curprice > purse) {
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50 msg("You can't afford it!");
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51 return;
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52 }
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53 /*
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54 * See if the hero has done all his transacting
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55 */
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56 if (!open_market())
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57 return;
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58 /*
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59 * The hero bought the item here
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60 */
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61 item = find_obj(hero.y, hero.x);
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62 obj = OBJPTR(item);
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63 mpos = 0;
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64 wasfood = ISMULT(obj->o_type);
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65 if (add_pack((struct linked_list *)NULL,TRUE)) {/* try to put it in his pack */
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66 purse -= curprice; /* take his money */
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67 ++trader; /* another transaction */
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68 trans_line(); /* show remaining deals */
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69 curprice = -1; /* reset stuff */
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70 curpurch[0] = 0;
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71 if (!wasfood) /* if it was food then the object has been deleted */
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72 {
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73 whatis (item); /* identify it */
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74 obj = OBJPTR(item);
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75 obj->o_flags &= ~ISPOST; /* turn off ISPOST */
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76 obj->o_flags |= ISKNOW; /* he knows the item */
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77 msg("%s", inv_name(obj, TRUE));
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78 }
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79 else
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80 msg("a food ration.");
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81 }
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82 }
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83
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84 /*
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85 * do_post:
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86 * Put a trading post room and stuff on the screen
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87 */
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88
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89 do_post(startup)
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90 bool startup; /* True if equipping the player at the beginning of the game */
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91 {
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92 coord tp;
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