annotate xrogue/util.c @ 222:a666e4a034ed

Fix curses library detection. A custom autoconf macro searched for the curses library, and provided an option to use ncurses instead of a (presumably deficient) curses implementation. Unfortunately, some of the Makefiles ignored the search's results. Now that this is fixed, building against pdcurses should be easier too.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 15:12:37 -0500
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 util.c - all sorts of miscellaneous routines
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * this routine computes the players current AC without dex bonus's
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26 */
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27
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28 int
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29 ac_compute(ignoremetal)
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30 bool ignoremetal;
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31 {
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32 register int ac;
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33
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34 ac = pstats.s_arm; /* base armor of "skin" */
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35 if (cur_armor) {
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36 if (!ignoremetal ||
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37 (cur_armor->o_which != LEATHER &&
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38 cur_armor->o_which != STUDDED_LEATHER &&
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39 cur_armor->o_which != PADDED_ARMOR))
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40 ac -= (10 - cur_armor->o_ac);
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41 }
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42 if (player.t_ctype == C_MONK)
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43 ac -= pstats.s_lvl * 3 / 5;
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44 ac -= ring_value(R_PROTECT);
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45 if (cur_misc[WEAR_BRACERS] != NULL)
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46 ac -= cur_misc[WEAR_BRACERS]->o_ac;
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47 if (cur_misc[WEAR_CLOAK] != NULL)
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48 ac -= cur_misc[WEAR_CLOAK]->o_ac;
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49
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50 /* If player has the cloak, must be wearing it */
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51 if (cur_relic[EMORI_CLOAK]) ac -= 15;
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52
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53 if (ac > 25)
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54 ac = 25;
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55 return(ac);
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56 }
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57
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58 /*
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59 * aggravate:
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60 * aggravate all the monsters on this level
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61 */
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62
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63 aggravate(do_uniques, do_good)
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64 bool do_uniques, do_good;
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65 {
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66 register struct linked_list *mi;
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67 register struct thing *thingptr;
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68
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69 for (mi = mlist; mi != NULL; mi = next(mi)) {
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70 thingptr = THINGPTR(mi);
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71 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue;
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72 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero);
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73 }
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74 }
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75
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76 /*
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77 * cansee:
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78 * returns true if the hero can see a certain coordinate.
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79 */
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80
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81 cansee(y, x)
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82 register int y, x;
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83 {
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84 register struct room *rer;
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85 register int radius;
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86 coord tp;
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87
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88 if (on(player, ISBLIND))
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89 return FALSE;
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90
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91 tp.y = y;
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92 tp.x = x;
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93 rer = roomin(&tp);
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