Mercurial > hg > early-roguelike
annotate arogue5/command.c @ 64:a98834ce7e04
arogue5: add the savedir feature.
author | elwin |
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date | Fri, 10 Aug 2012 05:16:08 +0000 |
parents | 0ed67132cf10 |
children | 7aff18a8d508 |
rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <limits.h> |
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17 #include <ctype.h> |
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18 #include <signal.h> |
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19 #include "mach_dep.h" |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * command: |
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24 * Process the user commands |
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25 */ |
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26 |
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27 command() |
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28 { |
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29 register char ch; |
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30 register int ntimes = 1; /* Number of player moves */ |
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31 static char countch, direction, newcount = FALSE; |
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32 struct linked_list *item; |
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33 bool an_after = FALSE; |
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34 |
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35 if (on(player, ISHASTE)) { |
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36 ntimes++; |
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37 turns--; /* correct for later */ |
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38 } |
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39 if (on(player, ISSLOW) || on(player, ISDANCE)) { |
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40 if (player.t_turn != TRUE) { |
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41 ntimes--; |
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42 turns++; |
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43 an_after = TRUE; |
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44 } |
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45 player.t_turn ^= TRUE; |
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46 } |
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47 |
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48 /* |
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49 * Let the daemons start up |
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50 */ |
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51 do_daemons(BEFORE); |
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52 do_fuses(BEFORE); |
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53 while (ntimes-- > 0) |
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54 { |
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55 /* One more tick of the clock. */ |
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56 if ((++turns % DAYLENGTH) == 0) { |
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57 daytime ^= TRUE; |
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58 if (levtype == OUTSIDE) { |
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59 if (daytime) msg("The sun rises above the horizon"); |
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60 else msg("The sun sinks below the horizon"); |
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61 } |
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62 light(&hero); |
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63 } |
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64 |
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65 look(after, FALSE); |
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66 if (!running) door_stop = FALSE; |
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67 lastscore = purse; |
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68 wmove(cw, hero.y, hero.x); |
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69 if (!((running || count) && jump)) { |
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70 status(FALSE); |
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71 wmove(cw, hero.y, hero.x); |
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72 draw(cw); /* Draw screen */ |
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73 } |
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74 take = 0; |
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75 after = TRUE; |
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76 /* |
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77 * Read command or continue run |
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78 */ |
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79 if (!no_command) |
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80 { |
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81 if (running) { |
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82 /* If in a corridor or maze, if we are at a turn with only one |
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83 * way to go, turn that way. |
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84 */ |
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85 if ((winat(hero.y, hero.x) == PASSAGE || levtype == MAZELEV) && |
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86 off(player, ISHUH) && (off(player, ISBLIND))) { |
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87 int y, x; |
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88 if (getdelta(runch, &y, &x) == TRUE) { |
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89 corr_move(y, x); |
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90 } |
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91 } |
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92 ch = runch; |
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93 } |
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94 else if (count) ch = countch; |
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95 else |
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96 { |
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97 ch = readchar(); |
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98 if (mpos != 0 && !running) /* Erase message if its there */ |
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99 msg(""); |
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100 } |
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101 } |
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102 else ch = '.'; |
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103 if (no_command) |
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104 { |
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105 if (--no_command == 0) |
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