annotate arogue5/potions.c @ 64:a98834ce7e04

arogue5: add the savedir feature.
author elwin
date Fri, 10 Aug 2012 05:16:08 +0000
parents 0ed67132cf10
children c49f7927b0fa
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0ed67132cf10 Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18
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19
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20 /*
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21 * Increase player's constitution
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22 */
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23
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24 add_const(cursed)
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25 bool cursed;
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26 {
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27 /* Do the potion */
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28 if (cursed) {
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29 msg("You feel less healthy now.");
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30 pstats.s_const--;
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31 if (pstats.s_const <= 0)
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32 death(D_CONSTITUTION);
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33 }
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34 else {
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35 msg("You feel healthier now.");
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36 pstats.s_const = min(pstats.s_const + 1, 25);
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37 }
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38
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39 /* Adjust the maximum */
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40 if (max_stats.s_const < pstats.s_const)
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41 max_stats.s_const = pstats.s_const;
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42 }
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43
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44 /*
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45 * Increase player's dexterity
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46 */
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47
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48 add_dexterity(cursed)
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49 bool cursed;
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50 {
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51 int ring_str; /* Value of ring strengths */
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52
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53 /* Undo any ring changes */
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54 ring_str = ring_value(R_ADDHIT);
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55 pstats.s_dext -= ring_str;
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56
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57 /* Now do the potion */
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58 if (cursed) {
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59 msg("You feel less dextrous now.");
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60 pstats.s_dext--;
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61 }
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62 else {
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63 msg("You feel more dextrous now. Watch those hands!");
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64 pstats.s_dext = min(pstats.s_dext + 1, 25);
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65 }
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66
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67 /* Adjust the maximum */
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68 if (max_stats.s_dext < pstats.s_dext)
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69 max_stats.s_dext = pstats.s_dext;
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70
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71 /* Now put back the ring changes */
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72 if (ring_str)
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73 pstats.s_dext += ring_str;
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74 }
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75
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76 /*
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77 * add_haste:
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78 * add a haste to the player
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79 */
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80
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81 add_haste(blessed)
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82 bool blessed;
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83 {
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84 int hasttime;
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85
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86 if (blessed) hasttime = HASTETIME*2;
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87 else hasttime = HASTETIME;
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88
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89 if (on(player, ISSLOW)) { /* Is person slow? */
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90 extinguish(noslow);
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91 noslow();
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92
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93 if (blessed) hasttime = HASTETIME/2;
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94 else return;
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95 }
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96
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97 if (on(player, ISHASTE)) {
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98 msg("You faint from exhaustion.");
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99 no_command += rnd(hasttime);
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100 lengthen(nohaste, roll(hasttime,hasttime));
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101 }
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102 else {
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103 turn_on(player, ISHASTE);
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104 fuse(nohaste, 0, roll(hasttime, hasttime), AFTER);
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105 }
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