51
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1 .ds E \s-2<ESCAPE>\s0
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2 .ds R \s-2<RETURN>\s0
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3 .ds U \s-2UNIX\s0
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4 .ie t .ds _ \d\(mi\u
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5 .el .ds _ _
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6 .de Cs
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7 \&\\$3\*(lq\\$1\*(rq\\$2
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8 ..
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9 .sp 5
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10 .ce 1000
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11 .ps +4
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12 .vs +4p
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13 .b
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14 A Guide to the Dungeons of Doom
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15 .r
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16 .vs
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17 .ps
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18 .sp 2
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19 .i
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20 Michael C. Toy
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21 Kenneth C. R. C. Arnold
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22 .r
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23 .sp 2
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24 Computer Systems Research Group
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25 Department of Electrical Engineering and Computer Science
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26 University of California
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27 Berkeley, California 94720
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28 .sp 4
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29 .i ABSTRACT
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30 .ce 0
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31 .(b I F
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32 .bi Rogue
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33 is a visual CRT based fantasy game
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34 which runs under the \*U\(dg timesharing system.
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35 .(f
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36 \fR\(dg\*U is a trademark of Bell Laboratories\fP
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37 .)f
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38 This paper describes how to play rogue,
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39 and gives a few hints
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40 for those who might otherwise get lost in the Dungeons of Doom.
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41 .)b
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42 .he '''\fBA Guide to the Dungeons of Doom\fP'
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43 .fo ''- % -''
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44 .bp 1
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45 .sh 1 Introduction
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46 .pp
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47 You have just finished your years as a student at the local fighter's guild.
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48 After much practice and sweat you have finally completed your training
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49 and are ready to embark upon a perilous adventure.
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50 As a test of your skills,
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51 the local guildmasters have sent you into the Dungeons of Doom.
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52 Your task is to return with the Amulet of Yendor.
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53 Your reward for the completion of this task
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54 will be a full membership in the local guild.
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55 In addition,
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56 you are allowed to keep all the loot you bring back from the dungeons.
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57 .pp
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58 In preparation for your journey,
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59 you are given an enchanted mace,
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60 a bow, and a quiver of arrows
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61 taken from a dragon's hoard in the far off Dark Mountains.
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62 You are also outfitted with elf-crafted armor
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63 and given enough food to reach the dungeons.
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64 You say goodbye to family and friends for what may be the last time
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65 and head up the road.
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66 .pp
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67 You set out on your way to the dungeons
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68 and after several days of uneventful travel,
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69 you see the ancient ruins
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70 that mark the entrance to the Dungeons of Doom.
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71 It is late at night,
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72 so you make camp at the entrance
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73 and spend the night sleeping under the open skies.
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74 In the morning you gather your mace,
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75 put on your armor,
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76 eat what is almost your last food,
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77 and enter the dungeons.
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78 .sh 1 "What is going on here?"
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79 .pp
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80 You have just begun a game of rogue.
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81 Your goal is to grab as much treasure as you can,
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82 find the Amulet of Yendor,
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83 and get out of the Dungeons of Doom alive.
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84 On the screen,
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85 a map of where you have been
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86 and what you have seen on the current dungeon level is kept.
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87 As you explore more of the level,
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88 it appears on the screen in front of you.
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89 .pp
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90 Rogue differs from most computer fantasy games in that it is screen oriented.
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91 Commands are all one or two keystrokes\**
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92 .(f
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93 \** As opposed to pseudo English sentences.
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94 .)f
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95 and the results of your commands
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96 are displayed graphically on the screen rather
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97 than being explained in words.
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98 .pp
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99 Another major difference between rogue and other computer fantasy games
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100 is that once you have solved all the puzzles in a standard fantasy game,
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101 it has lost most of its excitement and it ceases to be fun.
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102 Rogue,
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103 on the other hand,
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104 generates a new dungeon every time you play it
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105 and even the author finds it an entertaining and exciting game.
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106 .sh 1 "What do all those things on the screen mean?"
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107 .pp
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108 In order to understand what is going on in rogue
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109 you have to first get some grasp of what rogue is doing with the screen.
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110 The rogue screen is intended
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111 to replace the \*(lqYou can see ...\*(rq descriptions
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112 of standard fantasy games.
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