annotate rogue4/rooms.c @ 113:aa582a02eb5d

srogue: remove unnecessary pointer cast. Casting char* to int before a comparison doesn't alter the result, and isn't safe if sizeof(char *) != sizeof(int).
author John "Elwin" Edwards
date Thu, 27 Mar 2014 11:09:30 -0700
parents 9535a08ddc39
children 1b73a8641b37
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1 /*
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2 * Create the layout for the new level
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3 *
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4 * @(#)rooms.c 4.16 (Berkeley) 1/12/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <ctype.h>
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14 #include <curses.h>
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15 #include "rogue.h"
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16
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17 #define GOLDGRP 1
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18
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19 /*
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20 * do_rooms:
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21 * Create rooms and corridors with a connectivity graph
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22 */
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23 do_rooms()
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24 {
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25 register int i;
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26 register struct room *rp;
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27 register THING *tp;
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28 register int left_out;
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29 coord top;
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30 coord bsze;
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31 coord mp;
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32
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33 /*
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34 * bsze is the maximum room size
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35 */
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36 bsze.x = COLS/3;
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37 bsze.y = LINES/3;
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38 /*
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39 * Clear things for a new level
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40 */
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41 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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42 rp->r_goldval = rp->r_nexits = rp->r_flags = 0;
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43 /*
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44 * Put the gone rooms, if any, on the level
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45 */
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46 left_out = rnd(4);
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47 for (i = 0; i < left_out; i++)
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48 rooms[rnd_room()].r_flags |= ISGONE;
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