Mercurial > hg > early-roguelike
annotate rogue4/rooms.c @ 113:aa582a02eb5d
srogue: remove unnecessary pointer cast.
Casting char* to int before a comparison doesn't alter the result, and
isn't safe if sizeof(char *) != sizeof(int).
| author | John "Elwin" Edwards |
|---|---|
| date | Thu, 27 Mar 2014 11:09:30 -0700 |
| parents | 9535a08ddc39 |
| children | 1b73a8641b37 |
| rev | line source |
|---|---|
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1 /* |
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2 * Create the layout for the new level |
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3 * |
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4 * @(#)rooms.c 4.16 (Berkeley) 1/12/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <ctype.h> |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #define GOLDGRP 1 |
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18 |
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19 /* |
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20 * do_rooms: |
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21 * Create rooms and corridors with a connectivity graph |
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22 */ |
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23 do_rooms() |
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24 { |
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25 register int i; |
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26 register struct room *rp; |
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27 register THING *tp; |
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28 register int left_out; |
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29 coord top; |
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30 coord bsze; |
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31 coord mp; |
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32 |
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33 /* |
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34 * bsze is the maximum room size |
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35 */ |
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36 bsze.x = COLS/3; |
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37 bsze.y = LINES/3; |
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38 /* |
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39 * Clear things for a new level |
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40 */ |
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41 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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42 rp->r_goldval = rp->r_nexits = rp->r_flags = 0; |
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43 /* |
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44 * Put the gone rooms, if any, on the level |
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45 */ |
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46 left_out = rnd(4); |
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47 for (i = 0; i < left_out; i++) |
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48 rooms[rnd_room()].r_flags |= ISGONE; |
