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annotate arogue7/arogue77.html @ 203:aa8e1fc62926
Advanced Rogue 7: add and use more md_ functions.
md_fileno() and md_fdopen() are now included. I still hope to rewrite
everything to use FILE *'s.
author | John "Elwin" Edwards |
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date | Thu, 13 Aug 2015 07:38:57 -0400 |
parents | adfa37e67084 |
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1 <!-- Advanced Rogue --> |
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2 <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T --> |
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3 <!-- All rights reserved. --> |
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4 <!-- --> |
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5 <!-- Based on "Rogue: Exploring the Dungeons of Doom" --> |
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6 <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman --> |
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7 <!-- All rights reserved. --> |
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8 <!-- --> |
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9 <!-- See the file LICENSE.TXT for full copyright and licensing information. --> |
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10 |
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11 <!-- Creator : groff version 1.18.1 --> |
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12 <!-- CreationDate: Sat Jan 21 09:55:23 2006 --> |
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13 |
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14 <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of Doom</a></h1> |
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15 <br> |
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16 <h2 align="center">Toolchest</h2> |
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17 <h3 align="center">http://roguelike.sourceforge.net/arogue77</h3> |
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18 <br> |
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19 <table border="0" cellpadding="3" cellspacing="3" style="border-collapse: collapse" id="table1" align=center> |
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20 <tr> |
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21 <td nowrap> |
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22 Advanced Rogue<br> |
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23 Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T<br> |
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24 All rights reserved. |
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25 </td> |
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26 </tr> |
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27 <tr> |
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28 <td nowrap> |
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29 Based on "Rogue: Exploring the Dungeons of Doom"<br> |
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30 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br> |
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31 All rights reserved. |
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32 </td> |
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33 </tr> |
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34 </table> |
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35 |
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36 <p align="center">See the file LICENSE.TXT for full copyright and licensing information.</p> |
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37 |
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38 <h2 align="justify">1. Introduction</h2> |
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39 |
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40 <p align="justify"> |
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41 Rogue is a screen-oriented fantasy game set in the |
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42 ever-changing Dungeons of Doom. The game comes complete |
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43 with monsters, spells, weapons, armor, potions, and other |
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44 magical items. The dungeon's geography changes with every |
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45 game, and although many magical items have certain |
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46 identifiable properties, such as turning the player |
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47 invisible, the physical manifestation of the magic changes |
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48 each game. A red potion, for example, will cause the same |
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49 reaction throughout a given game, but it may be a completely |
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50 different potion in a new game. |
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51 </p> |
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52 |
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53 <p align=justify> |
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54 Entering the dungeon with only a little food, armor, |
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55 and a weapon, the player must develop a good strategy of |
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56 when to fight, when to run, and how to best use any magical |
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57 items found in the dungeon. To make things interesting, the |
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58 player has a quest to return one of several unique |
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59 artifacts, rumored to lie deep in the dungeon's bowels. |
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60 Returning with this artifact brings great glory and the |
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61 title of Complete Winner. But even after finding the |
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62 artifact, the player may wish to continue further to match |
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63 wits with an arch-devil, demon prince, or even a deity found |
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64 far down in the dungeon. Defeating such a creature will |
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65 gain the player many experience points, the basis for |
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66 scoring in Rogue. |
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67 </p> |
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68 |
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69 <p align=justify> |
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70 It is very difficult to return from the Dungeons of |
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71 Doom. Few people ever make it out alive. Should this |
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72 unlikely event occur, the player would be proclaimed a |
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73 complete winner and handsomely rewarded for any booty |
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74 removed from the dungeon. |
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75 </p> |
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76 |
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77 <h3 align="justify">2. Character Classes</h3> |
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78 |
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79 <p align="justify"> |
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80 Before placing the player in the dungeon, the game |
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81 requests the player to select what type of character they |
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82 would like to be: a fighter, a magic user, a cleric, a |
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83 druid, a thief, a paladin, a ranger, a monk, or an assassin. |
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84 </p> |
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85 |
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86 <p align="justify"><span style="font-variant: small-caps"><strong>2.1 The Fighter</strong></span></p> |
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87 |
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