annotate arogue7/list.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents adfa37e67084
children f9ef86cf22b2
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1 /*
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2 * list.c - Functions for dealing with linked lists of goodies
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Functions for dealing with linked lists of goodies
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <stdlib.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * detach:
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26 * Takes an item out of whatever linked list it might be in
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27 */
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28
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29 _detach(list, item)
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30 register struct linked_list **list, *item;
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31 {
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32 if (*list == item)
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33 *list = next(item);
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34 if (prev(item) != NULL) item->l_prev->l_next = next(item);
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35 if (next(item) != NULL) item->l_next->l_prev = prev(item);
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36 item->l_next = NULL;
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37 item->l_prev = NULL;
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38 }
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39
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40 /*
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41 * _attach:
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42 * add an item to the head of a list
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43 */
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44
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45 _attach(list, item)
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46 register struct linked_list **list, *item;
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47 {
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48 if (*list != NULL)
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49 {
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50 item->l_next = *list;
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51 (*list)->l_prev = item;
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52 item->l_prev = NULL;
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53 }
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54 else
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55 {
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56 item->l_next = NULL;
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57 item->l_prev = NULL;
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58 }
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59
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60 *list = item;
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61 }
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62
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63 /*
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64 * o_free_list:
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65 * Throw the whole object list away
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66 */
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67
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68 _o_free_list(ptr)
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69 register struct linked_list **ptr;
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70 {
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71 register struct linked_list *item;
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72
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73 while (*ptr != NULL)
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74 {
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75 item = *ptr;
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76 *ptr = next(item);
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77 o_discard(item);
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78 }
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79 }
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80
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81 /*
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82 * o_discard:
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83 * free up an item and its object(and maybe contents)
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84 */
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85
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86 o_discard(item)
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87 register struct linked_list *item;
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88 {
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89 register struct object *obj;
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90
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91 obj = OBJPTR(item);
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92 if (obj->contents != NULL)
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93 o_free_list(obj->contents);
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