annotate rogue3/command.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents 47aeaccbb953
children e52a8a7ad4c5
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 3.45 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <ctype.h>
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15 #include <signal.h>
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16 #include <string.h>
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17 #include "curses.h"
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18 #include "machdep.h"
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19 #include "rogue.h"
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20
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21 /*
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22 * command:
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23 * Process the user commands
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24 */
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25
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26 void
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27 command()
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28 {
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29 int ch;
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30 int ntimes = 1; /* Number of player moves */
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31 static int countch, direction, newcount = FALSE;
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32
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33
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34 if (on(player, ISHASTE)) ntimes++;
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35 /*
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36 * Let the daemons start up
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37 */
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38 do_daemons(BEFORE);
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39 do_fuses(BEFORE);
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40 while (ntimes--)
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41 {
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42 look(TRUE);
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43 if (!running)
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44 door_stop = FALSE;
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45 status();
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46 lastscore = purse;
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47 wmove(cw, hero.y, hero.x);
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48 if (!((running || count) && jump))
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49 draw(cw); /* Draw screen */
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50 take = 0;
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51 after = TRUE;
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52 /*
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53 * Read command or continue run
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54 */
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55 if (wizard)
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56 waswizard = TRUE;
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57 if (!no_command)
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58 {
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59 if (running) ch = runch;
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60 else if (count) ch = countch;
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61 else
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62 {
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63 ch = readchar(cw);
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64 if (mpos != 0 && !running) /* Erase message if its there */
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65 msg("");
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66 }
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67 }
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68 else ch = ' ';
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69 if (no_command)
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70 {
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71 if (--no_command == 0)
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72 msg("You can move again.");
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73 }
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74 else
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75 {
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76 /*
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77 * check for prefixes
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78 */
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79 if (isdigit(ch))
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80 {
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81 count = 0;
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82 newcount = TRUE;
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83 while (isdigit(ch))
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84 {
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85 count = count * 10 + (ch - '0');
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86 ch = readchar(cw);
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87 }
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88 countch = ch;
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89 /*
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90 * turn off count for commands which don't make sense
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91 * to repeat
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92 */
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93 switch (ch) {
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94 case 'h': case 'j': case 'k': case 'l':
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95 case 'y': case 'u': case 'b': case 'n':
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96 case 'H': case 'J': case 'K': case 'L':
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97 case 'Y': case 'U': case 'B': case 'N':
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98 case 'q': case 'r': case 's': case 'f':
3
e551d384f7c6 Rest on '.' instead of ' ', like all the other roguelikes
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99 case 't': case 'C': case 'I': case '.':
0
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100 case 'z': case 'p':
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101 break;
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102 default:
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103 count = 0;
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104 }
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105 }
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