Mercurial > hg > early-roguelike
annotate rogue4/daemons.c @ 145:aac28331e71d
Advanced Rogue family: fix the "score" option.
Changing the score file (when permitted) now works again, closing the
old score file and opening the new one.
author | John "Elwin" Edwards |
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date | Wed, 20 May 2015 08:42:17 -0400 |
parents | f2951c4e28d9 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 int between = 0; |
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17 |
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18 /* |
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19 * doctor: |
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20 * A healing daemon that restors hit points after rest |
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21 */ |
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22 doctor() |
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23 { |
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24 register int lv, ohp; |
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25 |
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26 lv = pstats.s_lvl; |
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27 ohp = pstats.s_hpt; |
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28 quiet++; |
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29 if (lv < 8) |
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30 { |
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31 if (quiet + (lv << 1) > 20) |
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32 pstats.s_hpt++; |
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33 } |
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34 else |
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35 if (quiet >= 3) |
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36 pstats.s_hpt += rnd(lv - 7) + 1; |
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37 if (ISRING(LEFT, R_REGEN)) |
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38 pstats.s_hpt++; |
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39 if (ISRING(RIGHT, R_REGEN)) |
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40 pstats.s_hpt++; |
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41 if (ohp != pstats.s_hpt) |
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42 { |
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43 if (pstats.s_hpt > max_hp) |
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44 pstats.s_hpt = max_hp; |
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45 quiet = 0; |
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46 } |
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47 } |
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48 |
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49 /* |
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50 * Swander: |
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51 * Called when it is time to start rolling for wandering monsters |
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52 */ |
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53 swander() |
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54 { |
107 | 55 start_daemon(rollwand, 0, BEFORE); |
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56 } |
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57 |
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58 /* |
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59 * rollwand: |
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60 * Called to roll to see if a wandering monster starts up |
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61 */ |
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62 rollwand() |
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63 { |
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64 if (++between >= 4) |
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65 { |
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66 if (roll(1, 6) == 4) |
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67 { |
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68 wanderer(); |
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69 kill_daemon(rollwand); |
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70 fuse(swander, 0, WANDERTIME, BEFORE); |
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71 } |
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72 between = 0; |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * unconfuse: |
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78 * Release the poor player from his confusion |
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79 */ |
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80 unconfuse() |
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81 { |
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82 player.t_flags &= ~ISHUH; |
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83 msg("you feel less confused now"); |
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84 } |
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85 |
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86 /* |
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87 * unsee: |
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88 * Turn off the ability to see invisible |
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89 */ |
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90 unsee() |
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91 { |
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92 register THING *th; |
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93 |
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94 for (th = mlist; th != NULL; th = next(th)) |
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95 if (on(*th, ISINVIS) && see_monst(th)) |
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96 { |
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97 move(th->t_pos.y, th->t_pos.x); |
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98 addch(th->t_oldch); |
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99 } |
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100 player.t_flags &= ~CANSEE; |
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101 } |
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102 |
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103 /* |
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104 * sight: |
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105 * He gets his sight back |
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