annotate rogue4/prob.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents 9535a08ddc39
children
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1 /*
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2 *
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3 * Rogue: Exploring the Dungeons of Doom
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4 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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5 * All rights reserved.
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6 *
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7 * See the file LICENSE.TXT for full copyright and licensing information.
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8 */
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9
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10 # include <curses.h>
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11 # include "rogue.h"
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12
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13 # undef max
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14
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15 # define TRIES 10000
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16
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17 static char *sccsid = "@(#)prob.c 1.3 (Berkeley) 12/17/81";
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18
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19 main(ac, av)
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20 int ac;
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21 char **av;
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22 {
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23 register unsigned int prob, prob2, exp;
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24 register struct monster *mp;
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25 register unsigned int max, min, i;
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26 register unsigned int max2, min2;
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27
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28 printf("%17.17s ----experience--- ----hit points---\n", "");
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29 printf("%17.17s %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp");
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30 seed = 0;
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31 for (mp = monsters; mp < &monsters[26]; mp++) {
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32 i = TRIES;
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33 prob2 = prob = 0;
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34 min2 = min = 30000;
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35 max2 = max = 0;
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36 while (i--) {
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37 if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2)
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38 min2 = exp;
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39 if (exp > max2)
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40 max2 = exp;
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41 prob2 += exp;
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42 mp->m_stats.s_maxhp = exp;
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43 if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min)
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44 min = exp;
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45 if (exp > max)
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46 max = exp;
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47 prob += exp;
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48 }
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49 printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl);
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50 fflush(stdout);
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51 }
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52 }
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53
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54 exp_add(mp)
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55 register struct monster *mp;
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56 {
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57 register unsigned int mod;
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58
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59 if (mp->m_stats.s_lvl == 1)
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60 mod = mp->m_stats.s_maxhp / 8;
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61 else
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62 mod = mp->m_stats.s_maxhp / 6;
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63 if (mp->m_stats.s_lvl > 9)
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64 mod *= 20;
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65 else if (mp->m_stats.s_lvl > 6)
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66 mod *= 4;
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67 return mod;
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68 }
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69
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70 /*
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71 * roll:
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72 * roll a number of dice
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73 */
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74 roll(number, sides)
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75 register unsigned int number, sides;
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76 {
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77 register unsigned int dtotal = 0;
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78
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79 dtotal = number;
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80 while (number--)
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81 dtotal += rnd(sides);
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82 return dtotal;
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83 }
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84
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85 /*
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86 * rnd:
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87 * Pick a very random number.
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88 */
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89
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90
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91 rnd(range)
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92 register unsigned int range;
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93 {
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94
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95 return RN % range;
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96 }