annotate rogue5/command.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents f871cb0539d3
children
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33
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 4.73 (Berkeley) 08/06/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <string.h>
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15 #include <curses.h>
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16 #include <ctype.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * command:
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21 * Process the user commands
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22 */
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23 void
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24 command(void)
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25 {
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26 int ch;
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27 int ntimes = 1; /* Number of player moves */
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28 int *fp;
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29 THING *mp;
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30 static int countch, direction, newcount = FALSE;
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31
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32 if (on(player, ISHASTE))
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33 ntimes++;
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34 /*
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35 * Let the daemons start up
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36 */
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37 do_daemons(BEFORE);
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38 do_fuses(BEFORE);
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39 while (ntimes--)
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40 {
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41 again = FALSE;
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42 if (has_hit)
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43 {
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44 endmsg();
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45 has_hit = FALSE;
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46 }
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47 /*
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48 * these are illegal things for the player to be, so if any are
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49 * set, someone's been poking in memeory
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50 */
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51 if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET))
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52 exit(1);
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53
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54 look(TRUE);
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55 if (!running)
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56 door_stop = FALSE;
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57 status();
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58 lastscore = purse;
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59 move(hero.y, hero.x);
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60 if (!((running || count) && jump))
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61 refresh(); /* Draw screen */
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62 take = 0;
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63 after = TRUE;
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64 /*
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65 * Read command or continue run
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66 */
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67 #ifdef MASTER
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68 if (wizard)
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69 noscore = TRUE;
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70 #endif
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71 if (!no_command)
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72 {
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73 if (running || to_death)
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74 ch = runch;
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75 else if (count)
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76 ch = countch;
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77 else
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78 {
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79 ch = readchar();
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80 move_on = FALSE;
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81 if (mpos != 0) /* Erase message if its there */
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82 {
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83 if (ch != '.')
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84 msg("");
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85 }
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86 }
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87 }
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88 else
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89 ch = '.';
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90 if (no_command)
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91 {
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92 if (--no_command == 0)
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93 {
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94 msg("you can move again");
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95 }
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96 }
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97 else
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98 {
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99 /*
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100 * check for prefixes
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101 */
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102 newcount = FALSE;
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103 if (isdigit(ch))
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104 {
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105 count = 0;
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106 newcount = TRUE;
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107 while (isdigit(ch))
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108 {