Mercurial > hg > early-roguelike
annotate rogue5/pack.c @ 145:aac28331e71d
Advanced Rogue family: fix the "score" option.
Changing the score file (when permitted) now works again, closing the
old score file and opening the new one.
author | John "Elwin" Edwards |
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date | Wed, 20 May 2015 08:42:17 -0400 |
parents | f502bf60e6e4 |
children | e5a15b09ce1d |
rev | line source |
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33
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 4.40 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * update_mdest: |
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20 * Called after picking up an object, before discarding it. |
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21 * If this was the object of something's desire, that monster will |
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22 * get mad and run at the hero |
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23 */ |
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24 update_mdest(obj) |
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25 register THING *obj; |
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26 { |
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27 register THING *mp; |
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28 |
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29 for (mp = mlist; mp != NULL; mp = next(mp)) |
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30 if (mp->t_dest == &obj->o_pos) |
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31 mp->t_dest = &hero; |
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32 } |
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33 |
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34 /* |
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35 * add_pack: |
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36 * Pick up an object and add it to the pack. If the argument is |
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37 * non-null use it as the linked_list pointer instead of gettting |
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38 * it off the ground. |
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39 */ |
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40 |
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41 void |
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42 add_pack(THING *obj, int silent) |
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43 { |
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44 THING *op, *lp; |
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45 int from_floor; |
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46 int discarded = 0; |
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47 |
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48 from_floor = FALSE; |
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49 if (obj == NULL) |
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50 { |
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51 if ((obj = find_obj(hero.y, hero.x)) == NULL) |
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52 return; |
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53 from_floor = TRUE; |
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54 } |
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55 |
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56 /* |
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57 * Check for and deal with scare monster scrolls |
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58 */ |
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59 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) |
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60 if (obj->o_flags & ISFOUND) |
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61 { |
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62 detach(lvl_obj, obj); |
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63 mvaddch(hero.y, hero.x, floor_ch()); |
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64 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; |
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65 update_mdest(obj); |
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66 discarded = 1; |
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67 discard(obj); |
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68 msg("the scroll turns to dust as you pick it up"); |
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69 return; |
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70 } |
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71 |
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72 if (pack == NULL) |
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73 { |
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74 pack = obj; |
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75 obj->o_packch = pack_char(); |
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76 inpack++; |
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77 } |
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78 else |
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79 { |
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80 lp = NULL; |
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81 for (op = pack; op != NULL; op = next(op)) |
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82 { |
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83 if (op->o_type != obj->o_type) |
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84 lp = op; |
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85 else |
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86 { |
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87 while (op->o_type == obj->o_type && op->o_which != obj->o_which) |
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88 { |
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89 lp = op; |
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90 if (next(op) == NULL) |
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91 break; |
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92 else |
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93 op = next(op); |
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94 } |
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95 if (op->o_type == obj->o_type && op->o_which == obj->o_which) |
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96 { |
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97 if (ISMULT(op->o_type)) |
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98 { |
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99 if (!pack_room(from_floor, obj)) |
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100 return; |
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101 op->o_count++; |
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102 dump_it: |
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103 update_mdest(obj); |
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104 discard(obj); |
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105 obj = op; |
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106 discarded = 1; |
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107 lp = NULL; |
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108 goto out; |
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