annotate rogue5/wizard.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents f502bf60e6e4
children e7aab31362af
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1 /*
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2 * Special wizard commands (some of which are also non-wizard commands
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3 * under strange circumstances)
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4 *
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5 * @(#)wizard.c 4.30 (Berkeley) 02/05/99
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <stdlib.h>
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15 #include <curses.h>
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16 #include <string.h>
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17 #include <ctype.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * whatis:
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22 * What a certin object is
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23 */
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24
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25 void
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26 whatis(int insist, int type)
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27 {
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28 THING *obj;
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29
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30 if (pack == NULL)
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31 {
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32 msg("you don't have anything in your pack to identify");
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33 return;
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34 }
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35
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36 for (;;)
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37 {
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38 obj = get_item("identify", type);
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39 if (insist)
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40 {
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41 if (n_objs == 0)
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42 return;
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43 else if (obj == NULL)
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44 msg("you must identify something");
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45 else if (type && obj->o_type != type &&
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46 !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) )
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47 msg("you must identify a %s", type_name(type));
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48 else
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49 break;
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50 }
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51 else
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52 break;
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53 }
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54
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55 if (obj == NULL)
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56 return;
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57
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58 switch (obj->o_type)
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59 {
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60 case SCROLL:
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61 set_know(obj, scr_info);
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62 when POTION:
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63 set_know(obj, pot_info);
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64 when STICK:
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65 set_know(obj, ws_info);
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66 when WEAPON:
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67 case ARMOR:
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68 obj->o_flags |= ISKNOW;
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69 when RING:
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70 set_know(obj, ring_info);
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71 }
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72 msg(inv_name(obj, FALSE));
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73 }
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74
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75 /*
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76 * set_know:
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77 * Set things up when we really know what a thing is
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78 */
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79
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80 void
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81 set_know(THING *obj, struct obj_info *info)
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82 {
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83 char **guess;
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84
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85 info[obj->o_which].oi_know = TRUE;
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86 obj->o_flags |= ISKNOW;
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87 guess = &info[obj->o_which].oi_guess;
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88 if (*guess)
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89 {
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90 free(*guess);
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91 *guess = NULL;
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92 }
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93 }
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94
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95 /*
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96 * type_name:
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97 * Return a pointer to the name of the type
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98 */
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99 const char *
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100 type_name(int type)
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101 {
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102 struct h_list *hp;
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103 struct h_list tlist[] = {
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104 {POTION, "potion", FALSE},
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105 {SCROLL, "scroll", FALSE},
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106 {FOOD, "food", FALSE},
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107 {R_OR_S, "ring, wand or staff", FALSE},
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108 {RING, "ring", FALSE},