annotate srogue/move.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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1 /*
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2 * Hero movement commands
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3 *
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4 * @(#)move.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include "rogue.h"
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19 #include "rogue.ext"
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20
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21 /*
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22 * Used to hold the new hero position
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23 */
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24
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25 struct coord nh;
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26
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27 /*
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28 * do_run:
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29 * Start the hero running
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30 */
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31
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32 do_run(ch)
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33 char ch;
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34 {
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35 running = TRUE;
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36 after = FALSE;
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37 runch = ch;
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38 }
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39
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40 /*
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41 * do_move:
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42 * Check to see that a move is legal. If it is handle the
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43 * consequences (fighting, picking up, etc.)
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44 */
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45
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46 do_move(dy, dx)
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47 int dy, dx;
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48 {
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49 reg int ch;
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50 reg struct room *rp;
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51
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52 firstmove = FALSE;
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53 curprice = -1;
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54 inpool = FALSE;
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55
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56 if (player.t_nomove > 0) {
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57 player.t_nomove -= 1;
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58 msg("You are still stuck in the bear trap.");
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59 return;
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60 }
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61 /*
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62 * Do a confused move (maybe)
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63 */
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64 if ((rnd(100) < 80 && pl_on(ISHUH)) ||
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65 (iswearing(R_DELUS) && rnd(100) < 25))
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66 nh = *rndmove(&player);
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67 else {
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68 nh.y = hero.y + dy;
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69 nh.x = hero.x + dx;
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70 }
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71 /*
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72 * Check if he tried to move off the screen or make
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73 * an illegal diagonal move, and stop him if he did.
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74 */
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75 if (!cordok(nh.y, nh.x) ||
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76 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) {
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77 after = running = FALSE;
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78 return;
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79 }
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80 if (running) {
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81 ch = winat(nh.y, nh.x);
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82 if (dead_end(ch)) {
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83 reg int gox, goy, apsg, whichway;
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84
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85 gox = goy = apsg = 0;
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86 if (dy == 0) {
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87 ch = show(hero.y+1,hero.x);
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88 if (ch == PASSAGE) {
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89 apsg += 1;
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90 goy = 1;
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91 }
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92 ch = show(hero.y-1,hero.x);
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93 if (ch == PASSAGE) {
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94 apsg += 1;
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95 goy = -1;
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96 }
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97 }
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98 else if (dx == 0) {
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99 ch = show(hero.y,hero.x+1);
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100 if (ch == PASSAGE) {
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101 gox = 1;
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102 apsg += 1;
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103 }
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104 ch = show(hero.y,hero.x-1);
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105 if (ch == PASSAGE) {
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106 gox = -1;
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107 apsg += 1;
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108 }