annotate xrogue/player.c @ 145:aac28331e71d

Advanced Rogue family: fix the "score" option. Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
author John "Elwin" Edwards
date Wed, 20 May 2015 08:42:17 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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ce0cf824c192 xrogue: add missing includes.
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16 #include <string.h>
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17 #include <curses.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * affect:
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22 * cleric affecting undead
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23 */
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24
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25 affect()
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26 {
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27 register struct linked_list *item;
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28 register struct thing *tp;
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29 register char *mname;
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30 bool see;
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31 coord new_pos;
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32 int lvl;
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33
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34 if (!(player.t_ctype == C_CLERIC ||
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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36 cur_relic[HEIL_ANKH] != 0)) {
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37 msg("You cannot affect undead.");
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38 return;
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39 }
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40
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41 new_pos.y = hero.y + player.t_newpos.y;
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42 new_pos.x = hero.x + player.t_newpos.x;
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43
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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45 else see = FALSE;
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46
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47 /* Anything there? */
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48 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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49 new_pos.x < 0 || new_pos.x > cols-1 ||
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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51 msg("Nothing to affect.");
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52 return;
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53 }
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54
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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57 return;
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58 }
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59 tp = THINGPTR(item);
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60 mname = monster_name(tp);
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61
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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63 msg("%s%s cannot see you", see ? "The " : "It",
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64 see ? mname : "");
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65 return;
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66 }
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67
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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69 goto annoy;
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70 turn_off(*tp, TURNABLE);
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71
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72 lvl = pstats.s_lvl;
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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74 lvl -= 4;
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75 }
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76 /* Can cleric kill it? */
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77 if (lvl >= 3 * tp->t_stats.s_lvl) {
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78 unsigned long test; /* For overflow check */
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79
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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81 test = pstats.s_exp + tp->t_stats.s_exp;
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82
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83 /* Be sure there is no overflow before increasing experience */
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84 if (test > pstats.s_exp) pstats.s_exp = test;
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85 killed(item, FALSE, TRUE, TRUE);
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86 check_level();
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87 return;
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88 }
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89
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90 /* Can cleric turn it? */
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91 if (rnd(100) + 1 >
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) {
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