annotate urogue/magic.c @ 301:acc3718f50ab

rogue4: delete a duplicate variable definition.
author John "Elwin" Edwards
date Sat, 15 Aug 2020 20:27:06 -0400
parents c495a4f288c6
children
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1 /*
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2 magic.c - This file contains functions for casting magic spells
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 Cost for each level of spells level:
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26 */
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27
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28 static const int spell_cost[] = {1, 5, 17, 29, 53, 91, 159, 247, 396};
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29
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30 static struct spells monst_spells[] =
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31 {
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32 {5, S_SELFTELEP, SCR_MAGIC},
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33 {4, P_HEALING, POT_MAGIC | _TWO_},
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34 {3, P_REGENERATE, POT_MAGIC},
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35 {2, P_HEALING, POT_MAGIC},
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36 {4, P_HASTE, POT_MAGIC},
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37 {2, P_SEEINVIS, POT_MAGIC},
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38 {3, P_SHERO, POT_MAGIC},
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39 {5, P_PHASE, POT_MAGIC},
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40 {4, P_INVIS, POT_MAGIC},
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41 {4, WS_CANCEL, ZAP_MAGIC},
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42
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43 /* In reverse order of damage ability */
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44 {6, WS_ELECT, ZAP_MAGIC | _TWO_},
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45 {6, WS_FIRE, ZAP_MAGIC | _TWO_},
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46 {6, WS_COLD, ZAP_MAGIC | _TWO_},
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47 {6, WS_MISSILE, ZAP_MAGIC | _TWO_},
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48 {5, WS_ELECT, ZAP_MAGIC},
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49 {5, WS_FIRE, ZAP_MAGIC},
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50 {5, WS_COLD, ZAP_MAGIC},
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51 {4, WS_ELECT, ZAP_MAGIC | ISCURSED},
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52 {4, WS_FIRE, ZAP_MAGIC | ISCURSED},
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53 {4, WS_COLD, ZAP_MAGIC | ISCURSED},
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54 {3, WS_MISSILE, ZAP_MAGIC},
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55 {1, WS_MISSILE, ZAP_MAGIC | ISCURSED},
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56
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57 {-1, -1, 0}
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58 };
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59
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60 /*
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61 Spells that a player can cast Non-mus only know ISKNOW spells until found
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62 in the dungeon. Special classes know their spells one level lower, and
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63 blessed one above.
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64 */
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65
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66 static struct spells player_spells[] =
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67 {
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68 {1, WS_KNOCK, ZAP_MAGIC | ISKNOW},
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69 {1, S_SUMFAMILIAR, SCR_MAGIC | SP_DRUID | SP_MAGIC | SP_CLERIC, SP_ILLUSION },
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70 {1, S_GFIND, SCR_MAGIC | ISKNOW},
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71 {1, P_MONSTDET, POT_MAGIC | ISKNOW | SP_DRUID},
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72 {1, P_TREASDET, POT_MAGIC | ISKNOW | SP_MAGIC},
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73 {1, S_FOODDET, SCR_MAGIC | ISKNOW | SP_CLERIC},
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74 {1, S_LIGHT, SCR_MAGIC | ISKNOW | SP_ILLUSION},
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75
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76 {2, WS_CLOSE, ZAP_MAGIC | ISKNOW},
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77 {2, S_IDENTIFY, SCR_MAGIC | ISKNOW},
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78 {2, WS_HIT, ZAP_MAGIC | ISKNOW | SP_PRAYER},
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79 {2, P_SHIELD, POT_MAGIC | ISKNOW | SP_MAGIC},
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80 {2, P_COLDRESIST, POT_MAGIC | SP_WIZARD},
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81 {2, P_SEEINVIS, POT_MAGIC | SP_ILLUSION},
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82 {2, S_CONFUSE, SCR_MAGIC | SP_CLERIC},
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83 {2, P_SMELL, POT_MAGIC | SP_DRUID},
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84 {2, WS_MISSILE, ZAP_MAGIC | SP_MAGIC},
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85 {2, P_HEAR, POT_MAGIC},
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86
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87 {3, P_CLEAR, POT_MAGIC | ISKNOW},
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88 {3, P_HEALING, POT_MAGIC | ISKNOW | SP_PRAYER},
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89 {3, S_CURING, SCR_MAGIC | ISKNOW | SP_PRAYER},
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90 {3, WS_MONSTELEP, ZAP_MAGIC | SP_MAGIC},
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91 {3, WS_CANCEL, ZAP_MAGIC | SP_WIZARD},
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92 {3, S_SELFTELEP, SCR_MAGIC | SP_WIZARD},
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93 {3, P_FIRERESIST, POT_MAGIC | SP_WIZARD | SP_DRUID},