annotate arogue5/encumb.c @ 315:ad2570b5b21f

Advanced Rogue 5, 7: fix some trading post messages. When attempting to buy an unaffordable object, messages were often of the form "You can't afford that a scroll of hold monster !", because the object description (stored in curpurch) was the same text used in inventory displays. This has been worked around by inspecting the contents of curpurch and using different message templates.
author John "Elwin" Edwards
date Sun, 24 Oct 2021 20:26:21 -0400
parents 56e748983fa8
children
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1 /*
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2 * Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 int packweight(void);
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19
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20 /*
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21 * updpack:
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22 * Update his pack weight and adjust fooduse accordingly
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23 */
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24 void
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25 updpack(bool getmax)
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26 {
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27
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28 reg int topcarry, curcarry;
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29
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30 if (getmax)
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31 pstats.s_carry = totalenc(); /* get total encumb */
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32 curcarry = packweight(); /* get pack weight */
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33 topcarry = pstats.s_carry / 5; /* 20% of total carry */
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34 if(curcarry > 4 * topcarry) {
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35 if(rnd(100) < 80)
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36 foodlev = 3; /* > 80% of pack */
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37 } else if(curcarry > 3 * topcarry) {
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38 if(rnd(100) < 60)
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39 foodlev = 2; /* > 60% of pack */
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40 } else
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41 foodlev = 1; /* <= 60% of pack */
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42 pstats.s_pack = curcarry; /* update pack weight */
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43 }
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44
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45
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46 /*
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47 * packweight:
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48 * Get the total weight of the hero's pack
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49 */
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50 int
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51 packweight(void)
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52 {
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53 reg struct object *obj;
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54 reg struct linked_list *pc;
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55 reg int weight;
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56
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57 weight = 0;
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58 for(pc = pack ; pc != NULL ; pc = next(pc)) {
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59 obj = OBJPTR(pc);
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60 weight += itemweight(obj);
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61 }
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62 if(weight < 0) /* in case of amulet */
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63 weight = 0;
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64 if(ISWEARING(R_HEAVY))
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65 weight += weight / 4;
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66 return(weight);
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67 }
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68
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69
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70 /*
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71 * itemweight:
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72 * Get the weight of an object
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73 */
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74 int
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75 itemweight(struct object *wh)
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76 {
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77 reg int weight;
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78 reg int ac;
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79
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80 weight = wh->o_weight; /* get base weight */
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81 switch(wh->o_type) {
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82 case ARMOR:
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83 /*
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84 * subtract 10% for each enchantment
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85 * this will add weight for negative items
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86 */
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87 ac = armors[wh->o_which].a_class - wh->o_ac;
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88 weight = ((weight*10) - (weight*ac)) / 10;
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89 if (weight < 0) weight = 0;
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90 when WEAPON:
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91 if ((wh->o_hplus + wh->o_dplus) > 0)
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92 weight /= 2;
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93 }
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94 if(wh->o_flags & ISCURSED)
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95 weight += weight / 5; /* 20% more for cursed */
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96 weight *= wh->o_count;
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97 return(weight);
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98 }
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99
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100
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101 /*
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102 * playenc:
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