annotate arogue7/network.h @ 315:ad2570b5b21f

Advanced Rogue 5, 7: fix some trading post messages. When attempting to buy an unaffordable object, messages were often of the form "You can't afford that a scroll of hold monster !", because the object description (stored in curpurch) was the same text used in inventory displays. This has been worked around by inspecting the contents of curpurch and using different message templates.
author John "Elwin" Edwards
date Sun, 24 Oct 2021 20:26:21 -0400
parents adfa37e67084
children
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1 /*
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2 * network.h - networking setup
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Note that networking is set up for machines that can communicate
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17 * via some system such as uucp. The mechanism listed here uses
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18 * uux and assumes that the target machine allows access to the
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19 * game via the uux command. NETCOMMAND must be defined if networking
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20 * is desired.
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21 */
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22
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23 /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
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24
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25 /* Networking information -- should not vary among networking machines */
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26 #define SYSLEN 9
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27 #define LOGLEN 8
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28 #undef NUMNET /* 1 */
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29 struct network {
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30 char *system;
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31 char *rogue;
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32 };
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33 extern struct network Network[];
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34
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35 /* This system's name -- should not be defined if uname() is available */
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36 #undef SYSTEM /* "ihesa" */