Mercurial > hg > early-roguelike
annotate arogue7/network.h @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | adfa37e67084 |
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rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * network.h - networking setup |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Note that networking is set up for machines that can communicate |
adfa37e67084
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17 * via some system such as uucp. The mechanism listed here uses |
adfa37e67084
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18 * uux and assumes that the target machine allows access to the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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19 * game via the uux command. NETCOMMAND must be defined if networking |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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20 * is desired. |
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21 */ |
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22 |
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23 /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ |
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24 |
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25 /* Networking information -- should not vary among networking machines */ |
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26 #define SYSLEN 9 |
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27 #define LOGLEN 8 |
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28 #undef NUMNET /* 1 */ |
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29 struct network { |
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30 char *system; |
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31 char *rogue; |
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32 }; |
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33 extern struct network Network[]; |
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34 |
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35 /* This system's name -- should not be defined if uname() is available */ |
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36 #undef SYSTEM /* "ihesa" */ |