Mercurial > hg > early-roguelike
annotate arogue7/scrolls.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | e52a8a7ad4c5 |
children |
rev | line source |
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1 /* |
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2 * scrolls.c - Functions for dealing with scrolls |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read a scroll and let it happen |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
219
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23 #include <string.h> |
125
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24 #include "rogue.h" |
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25 |
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26 /* |
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27 * let the hero get rid of some type of monster (but not a UNIQUE!) |
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28 */ |
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29 void |
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30 genocide(void) |
125
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31 { |
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32 register struct linked_list *ip; |
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33 register struct thing *mp; |
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34 register struct linked_list *nip; |
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35 register int which_monst; |
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36 |
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37 which_monst = makemonster(FALSE, "Genocide", "wipe out"); |
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38 if (which_monst <= 0) { |
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39 msg(""); |
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40 return; |
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41 } |
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42 |
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43 /* Remove this monster from the present level */ |
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44 for (ip = mlist; ip; ip = nip) { |
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45 mp = THINGPTR(ip); |
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46 nip = next(ip); |
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47 if (mp->t_index == which_monst) { |
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48 killed(ip, FALSE, FALSE, TRUE); |
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49 } |
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50 } |
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51 |
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52 /* Remove from available monsters */ |
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53 monsters[which_monst].m_normal = FALSE; |
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54 monsters[which_monst].m_wander = FALSE; |
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55 mpos = 0; |
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56 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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57 } |
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58 |
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59 void |
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60 read_scroll(int which, int flag, bool is_scroll) |
125
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61 { |
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62 register struct object *obj = NULL, *nobj; |
125
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63 register struct linked_list *item, *nitem; |
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64 register int i,j; |
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65 register char ch, nch; |
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66 bool cursed, blessed; |
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67 |
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68 blessed = FALSE; |
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69 cursed = FALSE; |
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70 item = NULL; |
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71 |
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72 if (which < 0) { |
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73 if (on(player, ISBLIND)) { |
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74 msg("You can't see to read anything"); |
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75 return; |
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76 } |
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77 if (on(player, ISINWALL)) { |
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78 msg("You can't see the scroll while inside rock!"); |
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79 return; |
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80 } |
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81 |
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82 /* This is a scroll or book. */ |
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83 if (player.t_action != C_READ) { |
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84 int units; |
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85 |
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86 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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87 |
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88 /* |
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89 * Make certain that it is somethings that we want to read |
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