Mercurial > hg > early-roguelike
annotate rogue4/command.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | e52a8a7ad4c5 |
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rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <stdlib.h> |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 |
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20 char countch, direction, newcount = FALSE; |
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21 |
215 | 22 void call(void); |
23 void d_level(void); | |
24 void help(void); | |
25 void identify(void); | |
26 void illcom(char ch); | |
27 void search(void); | |
28 void u_level(void); | |
29 | |
30 #ifdef WIZARD | |
31 extern void add_pass(void); | |
32 extern void create_obj(void); | |
33 extern bool passwd(void); | |
34 extern void show_map(void); | |
35 #endif | |
36 | |
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37 /* |
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38 * command: |
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39 * Process the user commands |
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40 */ |
215 | 41 void |
42 command(void) | |
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43 { |
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44 register char ch; |
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45 register int ntimes = 1; /* Number of player moves */ |
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46 |
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47 if (on(player, ISHASTE)) |
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48 ntimes++; |
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49 /* |
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50 * Let the daemons start up |
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51 */ |
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52 do_daemons(BEFORE); |
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53 do_fuses(BEFORE); |
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54 while (ntimes--) |
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55 { |
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56 /* |
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57 * these are illegal things for the player to be, so if any are |
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58 * set, someone's been poking in memeory |
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59 */ |
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN)) |
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61 auto_save(-1); |
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62 |
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63 look(TRUE); |
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64 if (!running) |
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65 door_stop = FALSE; |
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66 status(); |
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67 lastscore = purse; |
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68 move(hero.y, hero.x); |
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69 if (!((running || count) && jump)) |
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70 refresh(); /* Draw screen */ |
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71 take = 0; |
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72 after = TRUE; |
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73 /* |
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74 * Read command or continue run |
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75 */ |
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76 #ifdef WIZARD |
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77 if (wizard) |
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78 noscore = TRUE; |
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79 #endif |
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80 if (!no_command) |
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81 { |
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82 if (running) ch = runch; |
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83 else if (count) ch = countch; |
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84 else |
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85 { |
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86 ch = readchar(); |
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87 if (mpos != 0 && !running) /* Erase message if its there */ |
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88 msg(""); |
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89 } |
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90 } |
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91 else |
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92 ch = '.'; |
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93 if (no_command) |
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94 { |
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95 if (--no_command == 0) |
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96 { |
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97 msg("you can move again"); |
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98 } |
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99 } |
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100 else |
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101 { |