annotate srogue/move.c @ 315:ad2570b5b21f

Advanced Rogue 5, 7: fix some trading post messages. When attempting to buy an unaffordable object, messages were often of the form "You can't afford that a scroll of hold monster !", because the object description (stored in curpurch) was the same text used in inventory displays. This has been worked around by inspecting the contents of curpurch and using different message templates.
author John "Elwin" Edwards
date Sun, 24 Oct 2021 20:26:21 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * Hero movement commands
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3 *
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4 * @(#)move.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <string.h>
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18 #include <ctype.h>
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * Used to hold the new hero position
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24 */
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25
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26 struct coord nh;
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27
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28 /*
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29 * do_run:
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30 * Start the hero running
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31 */
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32
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33 void
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34 do_run(char ch)
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35 {
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36 running = TRUE;
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37 after = FALSE;
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38 runch = ch;
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39 }
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40
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41 /*
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42 * do_move:
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43 * Check to see that a move is legal. If it is handle the
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44 * consequences (fighting, picking up, etc.)
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45 */
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46
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47 void
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48 do_move(int dy, int dx)
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49 {
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50 reg int ch;
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51 reg struct room *rp;
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52
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53 firstmove = FALSE;
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54 curprice = -1;
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55 inpool = FALSE;
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56
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57 if (player.t_nomove > 0) {
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58 player.t_nomove -= 1;
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59 msg("You are still stuck in the bear trap.");
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60 return;
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61 }
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62 /*
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63 * Do a confused move (maybe)
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64 */
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65 if ((rnd(100) < 80 && pl_on(ISHUH)) ||
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66 (iswearing(R_DELUS) && rnd(100) < 25))
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67 nh = *rndmove(&player);
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68 else {
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69 nh.y = hero.y + dy;
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70 nh.x = hero.x + dx;
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71 }
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72 /*
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73 * Check if he tried to move off the screen or make
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74 * an illegal diagonal move, and stop him if he did.
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75 */
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76 if (!cordok(nh.y, nh.x) ||
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77 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) {
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78 after = running = FALSE;
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79 return;
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80 }
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81 if (running) {
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82 ch = winat(nh.y, nh.x);
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83 if (dead_end(ch)) {
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84 reg int gox, goy, apsg, whichway;
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85
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86 gox = goy = apsg = 0;
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87 if (dy == 0) {
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88 ch = show(hero.y+1,hero.x);
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89 if (ch == PASSAGE) {
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90 apsg += 1;
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91 goy = 1;
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92 }
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93 ch = show(hero.y-1,hero.x);
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94 if (ch == PASSAGE) {
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95 apsg += 1;
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96 goy = -1;
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97 }
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98 }
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99 else if (dx == 0) {
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100 ch = show(hero.y,hero.x+1);
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101 if (ch == PASSAGE) {
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102 gox = 1;
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103 apsg += 1;
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104 }
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105 ch = show(hero.y,hero.x-1);
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