annotate urogue/artifact.c @ 315:ad2570b5b21f

Advanced Rogue 5, 7: fix some trading post messages. When attempting to buy an unaffordable object, messages were often of the form "You can't afford that a scroll of hold monster !", because the object description (stored in curpurch) was the same text used in inventory displays. This has been worked around by inspecting the contents of curpurch and using different message templates.
author John "Elwin" Edwards
date Sun, 24 Oct 2021 20:26:21 -0400
parents c495a4f288c6
children
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c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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1 /*
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2 artifact.c - functions for dealing with artifacts
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include <stdlib.h>
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12 #include <ctype.h>
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13 #include "rogue.h"
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14
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15 /*
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16 apply()
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17 apply an artifact
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18 */
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19
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20 void
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21 apply(void)
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22 {
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23 struct linked_list *item;
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24 struct object *obj;
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25 int which;
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26 int chance;
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27
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28 if ((item = get_item("activate", ARTIFACT)) == NULL)
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29 return;
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30
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31 obj = OBJPTR(item);
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32 which = obj->o_which;
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33
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34 if (!(obj->ar_flags & ISACTIVE))
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35 {
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36 chance = rnd(100) - 10 * rnd(luck);
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37 debug("Rolled %d.", chance);
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38 if (chance < 5)
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39 do_major();
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40 else if (chance < 50)
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41 do_minor(obj);
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42 else
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43 obj->ar_flags |= ISACTIVE;
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44 }
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45
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46 if (obj->ar_flags & ISACTIVE)
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47 {
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48 switch (which)
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49 {
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50 case TR_PURSE: do_bag(obj);
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51 break;
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52 case TR_PHIAL: do_phial();
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53 break;
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54 case TR_AMULET: do_amulet();
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55 break;
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56 case TR_PALANTIR: do_palantir();
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57 break;
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58 case TR_CROWN: do_crown();
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59 break;
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60 case TR_SCEPTRE: do_sceptre();
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61 break;
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62 case TR_SILMARIL: do_silmaril();
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63 break;
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64 case TR_WAND: do_wand();
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65 break;
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66 default: nothing_message(ISCURSED);
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67 return;
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68 }
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69 }
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70
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71 if (rnd(pstats.s_lvl) < 6)
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72 do_minor(obj);
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73
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74 turn_on(player, POWEREAT);
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75 }
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76
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77 /*
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78 possessed(int artifact)
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79 was the hero carrying a particular artifact
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80 */
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81
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82 int
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83 possessed(int artifact)
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84 {
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85 return (picked_artifact >> artifact) & 1;
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86 }
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87
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88 /*
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89 is_carrying(int artifact)
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90 is the hero carrying a particular artifact
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91 */
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92
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93 int