Mercurial > hg > early-roguelike
annotate urogue/daemon.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | d815c40c3753 |
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1 /* |
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2 daemon.c - functions for dealing with things that happen in the future |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 Needs to be rewritten again to work on a per creature basis. |
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21 Either each monster will have a list of effect, or each |
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22 fuse will take a creature pointer and multiple entries |
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23 for each fuse will be allowed. I tend to want to attach |
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24 the effects to the creature. |
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25 */ |
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26 |
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27 #include "rogue.h" |
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28 |
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29 int demoncnt; |
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30 |
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31 struct daemon daemons[DAEMON_MAX] = |
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32 { |
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33 { DAEMON_NULL, NULL }, |
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34 { DAEMON_DOCTOR, doctor }, |
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35 { DAEMON_ROLLWAND, rollwand }, |
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36 { DAEMON_STOMACH, stomach }, |
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37 { DAEMON_RUNNERS, runners } |
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38 }; |
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39 |
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40 struct fuse fuses[FUSE_MAX] = |
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41 { |
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42 { FUSE_NULL, NULL }, |
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43 { FUSE_SWANDER, swander }, |
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44 { FUSE_UNCONFUSE, unconfuse }, |
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45 { FUSE_UNSCENT, unscent }, |
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46 { FUSE_SCENT, scent }, |
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47 { FUSE_UNHEAR, unhear }, |
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48 { FUSE_HEAR, hear }, |
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49 { FUSE_UNSEE, unsee }, |
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50 { FUSE_UNSTINK, unstink }, |
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51 { FUSE_UNCLRHEAD, unclrhead }, |
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52 { FUSE_UNPHASE, unphase }, |
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53 { FUSE_SIGHT, sight }, |
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54 { FUSE_RES_STRENGTH, res_strength }, |
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55 { FUSE_NOHASTE, nohaste }, |
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56 { FUSE_NOSLOW, noslow }, |
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57 { FUSE_SUFFOCATE, suffocate }, |
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58 { FUSE_CURE_DISEASE, cure_disease }, |
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59 { FUSE_UNITCH, un_itch }, |
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60 { FUSE_APPEAR, appear }, |
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61 { FUSE_UNELECTRIFY, unelectrify }, |
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62 { FUSE_UNBHERO, unbhero }, |
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63 { FUSE_UNSHERO, unshero }, |
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64 { FUSE_UNXRAY, NULL }, |
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65 { FUSE_UNDISGUISE, undisguise }, |
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66 { FUSE_SHERO, shero }, |
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67 { FUSE_WGHTCHK, wghtchk }, |
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68 { FUSE_UNSUMMON, unsummon }, |
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69 { FUSE_UNGAZE, ungaze }, |
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70 { FUSE_UNCOLD, uncold }, |
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71 { FUSE_UNHOT, unhot }, |
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72 { FUSE_UNFLY, unfly }, |
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73 { FUSE_UNBREATHE, unbreathe }, |
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74 { FUSE_UNREGEN, unregen }, |
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75 { FUSE_UNSUPEREAT, unsupereat }, |
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76 { FUSE_UNSHIELD, unshield }, |
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77 { FUSE_UNMSHIELD, unmshield }, |
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78 { FUSE_UNTRUESEE, untruesee } |
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79 }; |
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80 |
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81 /* |
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82 d_slot() |
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83 Find an empty slot in the daemon/fuse list |
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84 */ |
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85 |
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86 struct delayed_action * |
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87 d_slot(void) |
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88 { |
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89 int i; |
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90 struct delayed_action *dev; |
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91 |
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92 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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