Mercurial > hg > early-roguelike
annotate urogue/misc.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | e52a8a7ad4c5 |
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1 /* |
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2 misc.c - all sorts of miscellaneous routines |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <string.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 tr_name() |
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26 print the name of a trap |
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27 */ |
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28 |
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29 char * |
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30 tr_name(char ch, char *trname) |
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31 { |
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32 const char *s = NULL; |
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33 |
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34 if (trname == NULL) |
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35 return(" Your found an error in UltraRogue #100."); |
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36 |
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37 switch(ch) |
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38 { |
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39 case TRAPDOOR: |
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40 s = "trapdoor."; |
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41 break; |
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42 case BEARTRAP: |
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43 s = "beartrap."; |
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44 break; |
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45 case SLEEPTRAP: |
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46 s = "sleeping gas trap."; |
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47 break; |
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48 case ARROWTRAP: |
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49 s = "arrow trap."; |
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50 break; |
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51 case TELTRAP: |
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52 s = "teleport trap."; |
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53 break; |
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54 case DARTTRAP: |
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55 s = "dart trap."; |
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56 break; |
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57 case POOL: |
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58 s = "shimmering pool."; |
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59 break; |
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60 case MAZETRAP: |
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61 s = "maze entrance."; |
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62 break; |
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63 case FIRETRAP: |
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64 s = "fire trap."; |
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65 break; |
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66 case POISONTRAP: |
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67 s = "poison pool trap."; |
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68 break; |
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69 case LAIR: |
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70 s = "monster lair."; |
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71 break; |
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72 case RUSTTRAP: |
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73 s = "rust trap."; |
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74 break; |
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75 default: |
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76 ; |
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77 } |
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78 |
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79 sprintf(trname, "You found a %s.", s); |
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80 |
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81 return(trname); |
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82 } |
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83 |
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84 /* |
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85 look() |
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86 A quick glance all around the player |
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87 */ |
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88 |
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89 void |
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90 look(int wakeup) |
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91 { |
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92 int x, y; |
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93 char ch, och; |
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94 int oldx, oldy; |