Mercurial > hg > early-roguelike
annotate urogue/monsters.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 28e22fb35989 |
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rev | line source |
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1 /* |
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2 monsters.c - File with various monster functions in it |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <string.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 summon_monster() |
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26 Summon a monster. |
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27 */ |
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28 |
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29 struct linked_list * |
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30 summon_monster(int type, int familiar, int print_message) |
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31 { |
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32 struct linked_list *mp; |
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33 struct thing *tp; |
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34 int monster; |
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35 |
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36 if (familiar && !is_wearing(R_WIZARD) && off(player, CANSUMMON)) |
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37 { |
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38 msg("Only spellcasters can summon familiars!"); |
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39 return(NULL); |
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40 } |
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41 |
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42 if (type == 0) /* Random monster modified by level */ |
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43 { |
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44 int ndice = min(pstats.s_lvl, (nummonst - NUMSUMMON) / 8); |
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45 |
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46 monster = min(nummonst, roll(ndice, pstats.s_charisma)); |
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47 |
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48 /* |
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49 * if a familiar exists, and it is higher in level, make it |
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50 * again |
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51 */ |
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52 |
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53 if (fam_ptr != NULL) |
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54 { |
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55 struct thing *fp = THINGPTR(fam_ptr); |
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56 |
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57 monster = max(fp->t_index, monster); |
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58 } |
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59 } |
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60 else |
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61 monster = type; |
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62 |
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63 turn_on(player, SUMMONING); |
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64 |
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65 mp = creat_mons(&player, monster, NOMESSAGE); |
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66 |
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67 if (!mp) |
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68 { |
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69 msg("Summon failed."); |
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70 turn_off(player, SUMMONING); |
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71 return(NULL); |
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72 } |
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73 |
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74 if (print_message == MESSAGE) |
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75 { |
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76 msg("A %s appears out of nowhere!", monsters[monster].m_name); |
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77 |
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78 if (familiar) |
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79 msg("I am here to serve %s.", whoami); |
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80 else |
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81 { |
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82 msg("My goodness, are you Yendor?"); |
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83 ++mons_summoned; |
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84 debug("%d monsters now summoned.", mons_summoned); |
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85 } |
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86 } |
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87 |
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88 tp = THINGPTR(mp); |
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89 turn_on(*tp, ISCHARMED); /* Summoned monsters are always charmed */ |
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90 |
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91 if (familiar) |
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92 { |
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