Mercurial > hg > early-roguelike
annotate urogue/player.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | c495a4f288c6 |
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * Pray to a deity |
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25 * |
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26 * 00-10 Good stuff happens |
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27 * 11-40 A good deity answers |
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28 * 41-60 Nothing happens |
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29 * 61-90 A bad deity answers, but with good results |
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30 * 91-99 You were better off before |
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31 */ |
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32 |
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33 void |
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34 prayer(void) |
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35 { |
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36 int chance, i, times; |
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37 char num_str[20]; |
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38 int ch; |
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39 struct linked_list *item; |
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40 struct thing *tp; |
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41 int is_godly; |
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42 |
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43 if (player.t_praycnt > pstats.s_lvl) |
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44 { |
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45 msg("Are you sure you want to bother the gods?"); |
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46 ch = readchar(); |
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47 |
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48 if (tolower(ch) != 'y') |
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49 { |
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50 after = FALSE; |
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51 return; |
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52 } |
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53 else |
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54 msg("Here goes..."); |
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55 } |
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56 |
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57 msg("You are surrounded by orange smoke..."); |
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58 |
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59 if (rnd(3) == 0) |
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60 luck--; |
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61 |
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62 if (is_wearing(R_PIETY) || (rnd(luck) == 0 && |
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63 (player.t_ctype == C_DRUID || player.t_ctype == C_CLERIC || |
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64 ((player.t_ctype == C_PALADIN || player.t_ctype == C_RANGER) |
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65 && pstats.s_lvl > 8)))) |
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66 is_godly = ISBLESSED; |
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67 else |
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68 is_godly = ISNORMAL; |
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69 |
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70 if (is_wearing(R_PIETY)) |
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71 player.t_praycnt += rnd(2); |
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72 else |
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73 player.t_praycnt++; |
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74 |
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75 if (wizard) |
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76 { |
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77 msg("What roll?[0..%d] ", 99); |
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78 ch = get_string(num_str, cw); |
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79 |
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80 if (ch == QUIT) |
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81 { |
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82 msg(""); |
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83 return; |
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84 } |
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85 chance = atoi(num_str); |
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86 } |
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87 else |
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88 { |
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89 chance = rnd(100) + roll(10, luck) - 5; |
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90 |
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91 if (player.t_praycnt > pstats.s_lvl) |
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92 chance += 50; |
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93 |
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