Mercurial > hg > early-roguelike
annotate urogue/save.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 1db299e868b8 |
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1 /* |
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2 save.c - save and restore routines |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #define _ALL_SOURCE /* need to remove need for this AIXism */ |
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20 |
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21 #include <time.h> |
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22 #include <stdlib.h> |
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23 #include <string.h> |
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24 #include <ctype.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 |
261
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28 int save_savedir_game(void); |
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29 |
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30 int |
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31 save_game(void) |
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32 { |
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33 FILE *savefd; |
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34 char buf[2 * LINELEN]; |
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35 char oldfile[2*LINELEN]; |
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36 |
261
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37 if (use_savedir) |
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38 return save_savedir_game(); |
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39 |
256
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40 /* get file name */ |
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41 |
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42 strcpy(oldfile,file_name); |
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43 |
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44 do |
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45 { |
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46 mpos = 0; |
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47 |
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48 if (oldfile[0] != '\0') |
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49 msg("Save file [%s]: ", file_name); |
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50 else |
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51 msg("Save file as: "); |
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52 |
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53 mpos = 0; |
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54 buf[0] = '\0'; |
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55 |
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56 if (get_string(buf, cw) == QUIT) |
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57 { |
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58 msg(""); |
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59 return(FALSE); |
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60 } |
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61 |
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62 if ( (buf[0] == 0) && (oldfile[0] != 0) ) |
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63 strcpy(file_name, oldfile); |
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64 else if (buf[0] != 0) |
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65 strcpy(file_name, buf); |
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66 else |
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67 { |
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68 msg(""); |
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69 return(FALSE); |
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70 } |
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71 |
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72 wclear(hw); |
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73 wmove(hw, LINES - 1, 0); |
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74 wrefresh(hw); |
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75 |
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76 if ((savefd = fopen(file_name, "w")) == NULL) |
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77 msg(strerror(errno)); /* fake perror() */ |
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78 } |
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79 while (savefd == NULL); |
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80 |
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81 /* write out [compressed?] file */ |
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82 |
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83 save_file(savefd); |
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84 return(TRUE); |
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85 } |
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86 |
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87 /* |
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88 * save_savedir_game() |
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89 * Simplified save function for when system savefiles are used. |
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90 */ |
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91 int |
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92 save_savedir_game(void) |