annotate xrogue/command.c @ 315:ad2570b5b21f

Advanced Rogue 5, 7: fix some trading post messages. When attempting to buy an unaffordable object, messages were often of the form "You can't afford that a scroll of hold monster !", because the object description (stored in curpurch) was the same text used in inventory displays. This has been worked around by inspecting the contents of curpurch and using different message templates.
author John "Elwin" Edwards
date Sun, 24 Oct 2021 20:26:21 -0400
parents 32bc72dcbf4f
children c03d0b87211c
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1 /*
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2 command.c - Read and execute the user commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <signal.h>
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22 #include <stdlib.h>
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23 #include <string.h>
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24 #include "mach_dep.h"
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25 #include "rogue.h"
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26
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27 void display(void);
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28 void d_level(void);
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29 void u_level(void);
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30 void shell(void);
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31 void nameit(void);
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32 void namemonst(void);
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33 void count_gold(void);
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34
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35 /*
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36 * command:
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37 * Process the user commands
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38 */
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39
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40 void
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41 command(void)
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42 {
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43 unsigned int ch;
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44 struct linked_list *item;
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45 unsigned int countch = 0, direction = 0, newcount = FALSE;
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46 int segment = 1;
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47 int monst_limit, monst_current;
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48
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49 monst_limit = monst_current = 1;
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50 while (playing) {
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51 /*
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52 * Let the daemons start up, but only do them once a round
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53 * (round = 10 segments).
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54 */
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55 if (segment >= 10) {
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56 do_daemons(BEFORE);
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57 do_fuses(BEFORE);
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58 }
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59
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60 after = TRUE;
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61 do {
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62 /* One more tick of the clock. */
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63 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) {
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64 daytime ^= TRUE;
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65 if (levtype == OUTSIDE) {
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66 if (daytime) msg("A bright star flares above the horizon.");
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67 else msg("The bright star travels beyond the horizon.");
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68 }
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69 light(&hero);
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70 }
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71
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72 /*
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73 * Don't bother with these updates unless the player's going
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74 * to do something.
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75 */
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76 if (player.t_action == A_NIL && player.t_no_move <= 1) {
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77 look(after, FALSE);
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78 lastscore = purse;
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79 wmove(cw, hero.y, hero.x);
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80 if (!((running || count) && jump)) {
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81 status(FALSE);
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82 }
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83 }
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84
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85 /* Draw the screen */
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86 if (!((running || count) && jump)) {
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87 wmove(cw, hero.y, hero.x);
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88 draw(cw);
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89 }
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90
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