Mercurial > hg > early-roguelike
annotate xrogue/eat.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 7c1cb43f346e |
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rev | line source |
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133
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1 /* |
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2 eat.c - Functions for dealing with digestion |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * eat: |
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24 * He wants to eat something, so let him try |
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25 */ |
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26 |
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27 void |
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28 eat(void) |
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29 { |
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30 register struct linked_list *item; |
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31 int which; |
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32 unsigned long temp; |
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33 |
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34 if (player.t_action != C_EAT) { |
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35 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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36 return; |
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37 |
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38 player.t_using = item; /* Remember what it is */ |
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39 player.t_action = C_EAT; /* We are eating */ |
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40 which = (OBJPTR(item))->o_which; |
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41 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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42 return; |
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43 } |
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44 |
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45 /* We have waited our time, let's eat the food */ |
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46 item = player.t_using; |
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47 player.t_using = NULL; |
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48 player.t_action = A_NIL; |
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49 |
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50 which = (OBJPTR(item))->o_which; |
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51 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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52 food_left = STOMACHSIZE; |
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53 del_pack(item); |
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54 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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55 pstats.s_hpt = -1; |
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56 msg ("Cough! Ack! You choke on all that food and die! --More--"); |
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57 wait_for(' '); |
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58 death(D_FOOD_CHOKE); |
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59 } |
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60 if (food_left >= STOMACHSIZE-MORETIME) { |
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61 hungry_state = F_SATIATED; |
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62 msg ("You have trouble getting that food down!"); |
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63 msg ("Your stomach feels like it's about to burst!"); |
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64 } |
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65 else if (which != E_SLIMEMOLD) { |
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66 hungry_state = F_OKAY; |
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67 switch (rnd(10)) { |
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68 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name); |
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69 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name); |
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70 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name); |
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71 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name); |
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72 when 4: msg("You've eaten better %s. ", foods[which].mi_name); |
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73 when 5: msg("You smack your lips "); |
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74 when 6: msg("Yum-yum-yum "); |
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75 when 7: msg("Gulp! "); |
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76 when 8: msg("Your tongue flips out! "); |
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77 when 9: msg("You lick your chin "); |
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78 } |
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79 } |
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80 updpack(TRUE, &player); |
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81 switch(which) { |
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82 case E_WHORTLEBERRY: /* add 1 to intelligence */ |
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83 (*add_abil[A_INTELLIGENCE])(1); |
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84 when E_SWEETSOP: /* add 1 to strength */ |
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85 case E_SOURSOP: /* add 1 to strength */ |
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86 (*add_abil[A_STRENGTH])(1); |
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87 when E_SAPODILLA: /* add 1 to wisdom */ |
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88 (*add_abil[A_WISDOM])(1); |
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89 when E_APPLE: /* add 1 to dexterity */ |
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90 (*add_abil[A_DEXTERITY])(1); |
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91 when E_PRICKLEY: /* add 1 to constitution */ |
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92 (*add_abil[A_CONSTITUTION])(1); |