Mercurial > hg > early-roguelike
annotate xrogue/monsters.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 28e22fb35989 |
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rev | line source |
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133
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1 /* |
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2 monsters.c - File with various monster functions in it |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include <string.h> |
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22 #include <stdlib.h> |
133
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * Check_residue takes care of any effect of the monster |
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27 */ |
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28 |
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29 void |
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30 check_residue(struct thing *tp) |
133
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31 { |
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32 /* |
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33 * Take care of special abilities |
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34 */ |
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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36 turn_off(player, ISHELD); |
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37 turn_off(*tp, DIDHOLD); |
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38 } |
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39 |
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40 /* If frightened of this monster, stop */ |
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41 if (on(player, ISFLEE) && |
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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43 |
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44 /* If monster was suffocating player, stop it */ |
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45 if (on(*tp, DIDSUFFOCATE)) { |
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46 extinguish(suffocate); |
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47 turn_off(*tp, DIDSUFFOCATE); |
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48 } |
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49 |
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50 /* If something with fire, may darken */ |
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51 if (on(*tp, HASFIRE)) { |
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52 register struct room *rp=roomin(&tp->t_pos); |
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53 register struct linked_list *fire_item; |
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54 |
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55 if (rp) { |
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56 for (fire_item = rp->r_fires; fire_item != NULL; |
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57 fire_item = next(fire_item)) { |
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58 if (THINGPTR(fire_item) == tp) { |
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59 detach(rp->r_fires, fire_item); |
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60 destroy_item(fire_item); |
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61 if (rp->r_fires == NULL) { |
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62 rp->r_flags &= ~HASFIRE; |
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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64 } |
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65 break; |
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66 } |
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67 } |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * Creat_mons creates the specified monster -- any if 0 |
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74 * person: where to create next to |
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75 */ |
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76 |
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77 bool |
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78 creat_mons(struct thing *person, short monster, bool report) |
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79 { |
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80 struct linked_list *nitem; |
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81 register struct thing *tp; |
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82 struct room *rp; |
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83 coord *mp; |
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84 |
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85 if (levtype == POSTLEV) |
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86 return(FALSE); |
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87 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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88 nitem = new_item(sizeof (struct thing)); |
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89 new_monster(nitem, |
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90 monster == 0 ? randmonster(FALSE, FALSE) |
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