Mercurial > hg > early-roguelike
annotate arogue5/network.h @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Sat, 08 Sep 2012 22:05:05 -0700 |
parents | 0ed67132cf10 |
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1 /* |
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2 * Networking information -- should not vary among networking machines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #define SYSLEN 9 |
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12 #define LOGLEN 8 |
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13 #define NUMNET 6 |
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14 #undef NUMNET |
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15 struct network { |
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16 char *system; |
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17 char *rogue; |
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18 }; |
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19 extern struct network Network[]; |
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20 |
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21 /* This system's name -- should not be defined if uname() is available */ |