Mercurial > hg > early-roguelike
annotate rogue3/Makefile @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
| author | John "Elwin" Edwards <elwin@sdf.org> |
|---|---|
| date | Sat, 08 Sep 2012 22:05:05 -0700 |
| parents | bbf072f8bafa |
| children |
| rev | line source |
|---|---|
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1 # |
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2 # Makefile for rogue |
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3 # %W% (Berkeley) %G% |
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4 # |
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5 # Rogue: Exploring the Dungeons of Doom |
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6 # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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7 # All rights reserved. |
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8 # |
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9 # See the file LICENSE.TXT for full copyright and licensing information. |
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10 # |
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11 |
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12 DISTNAME=rogue3.6.4 |
| 4 | 13 PROGRAM=rogue3 |
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14 |
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15 O=o |
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16 |
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17 HDRS= rogue.h machdep.h |
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18 |
