annotate rogue3/Makefile @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents bbf072f8bafa
children
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 #
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2 # Makefile for rogue
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3 # %W% (Berkeley) %G%
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4 #
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5 # Rogue: Exploring the Dungeons of Doom
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6 # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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7 # All rights reserved.
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8 #
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9 # See the file LICENSE.TXT for full copyright and licensing information.
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10 #
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12 DISTNAME=rogue3.6.4
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ca928738f2a0 Change the default binary name to rogue3
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13 PROGRAM=rogue3
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15 O=o
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17 HDRS= rogue.h machdep.h
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