Mercurial > hg > early-roguelike
annotate rogue4/rogue52.sln @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Sat, 08 Sep 2012 22:05:05 -0700 |
parents | 9535a08ddc39 |
children |
rev | line source |
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12
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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1 |
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2 Microsoft Visual Studio Solution File, Format Version 9.00 |
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3 # Visual C++ Express 2005 |
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue52", "rogue52.vcproj", "{8D92C587-9CBA-41FE-BB30-F0A7142AC625}" |
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5 EndProject |
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6 Global |
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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8 Debug|Win32 = Debug|Win32 |
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9 Release|Win32 = Release|Win32 |
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10 EndGlobalSection |
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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12 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.ActiveCfg = Debug|Win32 |
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13 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.Build.0 = Debug|Win32 |
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14 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.ActiveCfg = Release|Win32 |
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15 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.Build.0 = Release|Win32 |
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16 EndGlobalSection |
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17 GlobalSection(SolutionProperties) = preSolution |
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18 HideSolutionNode = FALSE |
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19 EndGlobalSection |
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20 EndGlobal |