Mercurial > hg > early-roguelike
annotate rogue5/daemon.c @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Sat, 08 Sep 2012 22:05:05 -0700 |
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33
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1 /* |
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2 * Contains functions for dealing with things that happen in the |
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3 * future. |
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4 * |
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5 * @(#)daemon.c 4.7 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #define DAEMON -1 |
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18 |
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19 /* |
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20 * d_slot: |
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21 * Find an empty slot in the daemon/fuse list |
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22 */ |
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23 struct delayed_action * |
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24 d_slot(void) |
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25 { |
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26 struct delayed_action *dev; |
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27 |
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28 for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) |
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29 if (dev->d_type == EMPTY) |
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30 return dev; |
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31 #ifdef MASTER |
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32 debug("Ran out of fuse slots"); |
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33 #endif |
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34 return NULL; |
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35 } |
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36 |
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37 /* |
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38 * find_slot: |
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39 * Find a particular slot in the table |
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40 */ |
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41 struct delayed_action * |
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42 find_slot(void (*func)()) |
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43 { |
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44 struct delayed_action *dev; |
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45 |
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46 for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) |
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47 if (dev->d_type != EMPTY && func == dev->d_func) |
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48 return dev; |
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49 return NULL; |
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50 } |
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51 |
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52 /* |
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53 * start_daemon: |
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54 * Start a daemon, takes a function. |
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55 */ |
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56 void |
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57 start_daemon(void (*func)(), int arg, int type) |
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58 { |
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59 struct delayed_action *dev; |
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60 |
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61 dev = d_slot(); |
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62 dev->d_type = type; |
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63 dev->d_func = func; |
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64 dev->d_arg = arg; |
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65 dev->d_time = DAEMON; |
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66 } |
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67 |
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68 /* |
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69 * kill_daemon: |
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70 * Remove a daemon from the list |
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71 */ |
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72 void |
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73 kill_daemon(void (*func)()) |
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74 { |
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75 struct delayed_action *dev; |
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76 |
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77 if ((dev = find_slot(func)) == NULL) |
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78 return; |
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79 /* |
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80 * Take it out of the list |
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81 */ |
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82 dev->d_type = EMPTY; |
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83 } |
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84 |
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85 /* |
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86 * do_daemons: |
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87 * Run all the daemons that are active with the current flag, |
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88 * passing the argument to the function. |
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89 */ |
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90 void |
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91 do_daemons(int flag) |
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92 { |
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93 struct delayed_action *dev; |
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94 |
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95 /* |
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96 * Loop through the devil list |
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97 */ |
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98 for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) |
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99 /* |
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100 * Executing each one, giving it the proper arguments |
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101 */ |
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102 if (dev->d_type == flag && dev->d_time == DAEMON) |
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103 (*dev->d_func)(dev->d_arg); |
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104 } |
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105 |
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106 /* |
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107 * fuse: |
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