annotate rogue5/list.c @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents f502bf60e6e4
children
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33
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1 /*
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2 * Functions for dealing with linked lists of goodies
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3 *
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4 * @(#)list.c 4.12 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include "rogue.h"
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16
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17 #ifdef MASTER
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18 int total = 0; /* total dynamic memory bytes */
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19 #endif
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20
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21 /*
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22 * detach:
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23 * takes an item out of whatever linked list it might be in
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24 */
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25
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26 void
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27 _detach(THING **list, THING *item)
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28 {
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29 if (*list == item)
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30 *list = next(item);
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31 if (prev(item) != NULL)
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32 item->l_prev->l_next = next(item);
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33 if (next(item) != NULL)
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34 item->l_next->l_prev = prev(item);
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35 item->l_next = NULL;
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36 item->l_prev = NULL;
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37 }
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38
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39 /*
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40 * _attach:
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41 * add an item to the head of a list
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42 */
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43
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44 void
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45 _attach(THING **list, THING *item)
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46 {
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47 if (*list != NULL)
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48 {
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49 item->l_next = *list;
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50 (*list)->l_prev = item;
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51 item->l_prev = NULL;
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52 }
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53 else
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54 {
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55 item->l_next = NULL;
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56 item->l_prev = NULL;
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57 }
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58 *list = item;
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59 }
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60
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61 /*
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62 * _free_list:
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63 * Throw the whole blamed thing away
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64 */
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65
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66 void
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67 _free_list(THING **ptr)
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68 {
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69 THING *item;
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70
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71 while (*ptr != NULL)
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72 {
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73 item = *ptr;
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74 *ptr = next(item);
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75 discard(item);
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76 }
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77 }
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78
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79 /*
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80 * discard:
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81 * Free up an item
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82 */
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83
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84 void
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85 discard(THING *item)
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86 {
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87 #ifdef MASTER
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88 total--;
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89 #endif
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90 free(item);
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91 }
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92
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93 /*
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94 * new_item
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95 * Get a new item with a specified size
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96 */
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97 THING *
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98 new_item(void)
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99 {
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100 THING *item;
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101
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102 if ((item = calloc(1, sizeof *item)) == NULL) {
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103 #ifdef MASTER
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104 msg("ran out of memory after %d items", total);
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105 #endif
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106 return NULL;
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107 }
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108
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