annotate rogue5/rogue.h @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents 655c317b6237
children 696277507a2e
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33
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1 /*
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2 * Rogue definitions and variable declarations
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3 *
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4 * @(#)rogue.h 5.42 (Berkeley) 08/06/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "extern.h"
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14
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15 #undef lines
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16
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17 #define NOOP(x) (x += 0)
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18 #define CCHAR(x) ( (x) & A_CHARTEXT )
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19
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20 #define MAXDAEMONS 20
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21 #define EMPTY 0
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22
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23 /*
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24 * Maximum number of different things
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25 */
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26 #define MAXROOMS 9
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27 #define MAXTHINGS 9
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28 #define MAXOBJ 9
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29 #define MAXPACK 23
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30 #define MAXTRAPS 10
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31 #define AMULETLEVEL 26
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32 #define NUMTHINGS 7 /* number of types of things */
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33 #define MAXPASS 13 /* upper limit on number of passages */
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34 #define NUMLINES 24
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35 #define NUMCOLS 80
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36 #define STATLINE (NUMLINES - 1)
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37 #define BORE_LEVEL 50
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38
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39 /*
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40 * return values for get functions
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41 */
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42 #define NORM 0 /* normal exit */
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43 #define QUIT 1 /* quit option setting */
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44 #define MINUS 2 /* back up one option */
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45
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46 /*
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47 * inventory types
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48 */
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49 #define INV_OVER 0
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50 #define INV_SLOW 1
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51 #define INV_CLEAR 2
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52
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53 /*
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54 * All the fun defines
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55 */
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56 #define when break;case
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57 #define otherwise break;default
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58 #define until(expr) while(!(expr))
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59 #define next(ptr) (*ptr).l_next
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60 #define prev(ptr) (*ptr).l_prev
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61 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
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62 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
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63 #define hero player.t_pos
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64 #define pstats player.t_stats
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65 #define pack player.t_pack
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66 #define proom player.t_room
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67 #define max_hp player.t_stats.s_maxhp
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68 #define attach(a,b) _attach(&a,b)
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69 #define detach(a,b) _detach(&a,b)
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70 #define free_list(a) _free_list(&a)
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71 #undef max
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72 #define max(a,b) ((a) > (b) ? (a) : (b))
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73 #define on(thing,flag) ((((thing).t_flags & (flag)) != 0))
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74 #define GOLDCALC (rnd(50 + 10 * level) + 2)
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75 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
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76 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
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77 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
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78 #define INDEX(y,x) (&places[((x) << 5) + (y)])
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79 #define chat(y,x) (places[((x) << 5) + (y)].p_ch)
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80 #define flat(y,x) (places[((x) << 5) + (y)].p_flags)
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81 #define moat(y,x) (places[((x) << 5) + (y)].p_monst)
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82 #define unc(cp) (cp).y, (cp).x
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83 #ifdef MASTER
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84 #define debug if (wizard) msg
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85 #endif
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86
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87 /*
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88 * things that appear on the screens
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89 */
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90 #define PASSAGE '#'
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91 #define DOOR '+'
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92 #define FLOOR '.'
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93 #define PLAYER '@'
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94 #define TRAP '^'
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95 #define STAIRS '%'
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96 #define GOLD '*'
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97 #define POTION '!'
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98 #define SCROLL '?'
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99 #define MAGIC '$'
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100 #define FOOD ':'
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101 #define WEAPON ')'
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102 #define ARMOR ']'
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103 #define AMULET ','
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104 #define RING '='
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105 #define STICK '/'
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106 #define CALLABLE -1
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